so the only solution i found is this one:

context :
i have 2 plane and one texture as MovieMaterial  to use on it. i want
to split my texture.

my planes is 500px height and my Movie material is 1000px height.
I want  my bottom texture to be 180° flipped

here is my code for the texture :

var summerMatTop:MovieMaterial = new MovieMaterial(summerPlan,
{smooth:true,precision:2,lockH:747});
var summerMatBottom:MovieMaterial = new MovieMaterial(summerPlan,
{smooth:true,precision:2,scaleY:-2,offsetY:2988});

i dont know if is the best way to do this.

Can you give me your feedback ?


On 22 avr, 19:04, Colir <[email protected]> wrote:
> hello,
> i'm looking for a solution to give an negative offsetY value to a
> movieMaterial that i use on a plane.
>
> i have two MovieMaterial and one plane.
> My plane is half height from the movieMaterial
>
> The idea is to use the top part of the first MovieMaterial for the
> front, and use the bottom part of the second for the back.
>
> MoviesMaterials must be bigger than the plan (2x plane height),
> because i will invert the part of them during the animation i create
>
> The problem is that when i setup a negative offset, the texture is
> tilled, cause i also setup the lockH property to keep aspect ratio of
> the movie clip
>
> here is my code :
>
> var summerPlan:MovieClip = new SummerPlan() as MovieClip;
> var rainningPlan:MovieClip = new RainningPlan() as MovieClip;
>
> var summerMatTop:MovieMaterial = new MovieMaterial(summerPlan,
> {smooth:true,precision:2,lockH:742});
> var rainningMatBottom:MovieMaterial = new MovieMaterial(rainningPlan,
> {smooth:true,precision:2,lockH:742,offsetY:-742});
>
> How i can fix this please?
>
> thank you very much.
>
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