MovieMaterial has LockH and W and a clipRect. Both planes with 500,500 locks. On clip rect with 0,500 on H, the other 500,1000. Set on second material offsetY to .5.
So you have two materials using same mc but clipping is different.

Note that cliprect defines the region that will be updated.

Fabrice

On Apr 24, 2010, at 10:00, Colir <[email protected]> wrote:

so the only solution i found is this one:

context :
i have 2 plane and one texture as MovieMaterial  to use on it. i want
to split my texture.

my planes is 500px height and my Movie material is 1000px height.
I want  my bottom texture to be 180° flipped

here is my code for the texture :

var summerMatTop:MovieMaterial = new MovieMaterial(summerPlan,
{smooth:true,precision:2,lockH:747});
var summerMatBottom:MovieMaterial = new MovieMaterial(summerPlan,
{smooth:true,precision:2,scaleY:-2,offsetY:2988});

i dont know if is the best way to do this.

Can you give me your feedback ?


On 22 avr, 19:04, Colir <[email protected]> wrote:
hello,
i'm looking for a solution to give an negative offsetY value to a
movieMaterial that i use on a plane.

i have two MovieMaterial and one plane.
My plane is half height from the movieMaterial

The idea is to use the top part of the first MovieMaterial for the
front, and use the bottom part of the second for the back.

MoviesMaterials must be bigger than the plan (2x plane height),
because i will invert the part of them during the animation i create

The problem is that when i setup a negative offset, the texture is
tilled, cause i also setup the lockH property to keep aspect ratio of
the movie clip

here is my code :

var summerPlan:MovieClip = new SummerPlan() as MovieClip;
var rainningPlan:MovieClip = new RainningPlan() as MovieClip;

var summerMatTop:MovieMaterial = new MovieMaterial(summerPlan,
{smooth:true,precision:2,lockH:742});
var rainningMatBottom:MovieMaterial = new MovieMaterial(rainningPlan,
{smooth:true,precision:2,lockH:742,offsetY:-742});

How i can fix this please?

thank you very much.

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