just use material.update(); also if you know where the movieclip should be updated, if not all area is required, use clipRect prop...
and last but not least, if you do not have interactivity into the mc itself, use AnimatedBitmapMaterial instead. Fabrice On Apr 27, 2010, at 12:20 PM, Michael Iv wrote: > The screen is black is because the engine doesn't render the object anymore . > How big is the movieclip , do you use smoothing ? > > On Tue, Apr 27, 2010 at 1:14 PM, Mech7 <[email protected]> wrote: > Is there anyway to have the moviematerial take less cpu? > > I just have a simple cube that I am rotating and even if the swf is > just a bitmap the CPU goes to 50% (1Core 100%) > When I dont use the movie material it takes just around 2 / 3% and > when animating bursts to 30%.. > If I turn autoUpdate to false it takes no CPU anymore but the screen > is black... > > > -- > Subscription settings: > http://groups.google.com/group/away3d-dev/subscribe?hl=en > > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > Tel:054-4962254 > [email protected] > [email protected] >
