Ah cool... I disabled all and only render when visible and it performs allot better now... cpu hangs around 25%...
Smoothing and interactive is turned on btw... Only it is working kinda buggy... I have a swf with TweenMax where I tween a simple modal window after clicking a button.. and in the background is a bitmap tweening colortint (time line animation)... But after I click the button the background just completly stops tweening the buttons and modal window still work which is kinda strange... this does not happen in the SWF itself only when used as MovieMap material. Any tips how to avoid this behaviour? On Apr 27, 5:39 pm, Fabrice3D <[email protected]> wrote: > just use material.update(); > also if you know where the movieclip should be updated, if not all area is > required, use clipRect prop... > > and last but not least, if you do not have interactivity into the mc itself, > use AnimatedBitmapMaterial instead. > > Fabrice > > On Apr 27, 2010, at 12:20 PM, Michael Iv wrote: > > > > > The screen is black is because the engine doesn't render the object anymore > > . How big is the movieclip , do you use smoothing ? > > > On Tue, Apr 27, 2010 at 1:14 PM, Mech7 <[email protected]> wrote: > > Is there anyway to have the moviematerial take less cpu? > > > I just have a simple cube that I am rotating and even if the swf is > > just a bitmap the CPU goes to 50% (1Core 100%) > > When I dont use the movie material it takes just around 2 / 3% and > > when animating bursts to 30%.. > > If I turn autoUpdate to false it takes no CPU anymore but the screen > > is black... > > > -- > > Subscription > > settings:http://groups.google.com/group/away3d-dev/subscribe?hl=en > > > -- > > Michael Ivanov ,Programmer > > Neurotech Solutions Ltd. > > Flex|Air |3D|Unity| > >www.neurotechresearch.com > > Tel:054-4962254 > > [email protected] > > [email protected]
