Awesome tip Fabrice! I've also been having problems with non- interactive animations slowing down my FPS. AnimatedBitmapMaterial sounds like exactly what I need.
On Apr 27, 6:39 am, Fabrice3D <[email protected]> wrote: > just use material.update(); > also if you know where the movieclip should be updated, if not all area is > required, use clipRect prop... > > and last but not least, if you do not have interactivity into the mc itself, > use AnimatedBitmapMaterial instead. > > Fabrice > > On Apr 27, 2010, at 12:20 PM, Michael Iv wrote: > > > > > The screen is black is because the engine doesn't render the object anymore > > . How big is the movieclip , do you use smoothing ? > > > On Tue, Apr 27, 2010 at 1:14 PM, Mech7 <[email protected]> wrote: > > Is there anyway to have the moviematerial take less cpu? > > > I just have a simple cube that I am rotating and even if the swf is > > just a bitmap the CPU goes to 50% (1Core 100%) > > When I dont use the movie material it takes just around 2 / 3% and > > when animating bursts to 30%.. > > If I turn autoUpdate to false it takes no CPU anymore but the screen > > is black... > > > -- > > Subscription > > settings:http://groups.google.com/group/away3d-dev/subscribe?hl=en > > > -- > > Michael Ivanov ,Programmer > > Neurotech Solutions Ltd. > > Flex|Air |3D|Unity| > >www.neurotechresearch.com > > Tel:054-4962254 > > [email protected] > > [email protected]
