Awesome tip Fabrice!  I've also been having problems with non-
interactive animations slowing down my FPS.  AnimatedBitmapMaterial
sounds like exactly what I need.

On Apr 27, 6:39 am, Fabrice3D <[email protected]> wrote:
> just use material.update();
> also if you know where the movieclip should be updated, if not all area is 
> required, use clipRect prop...
>
> and last but not least, if you do not have interactivity into the mc itself, 
> use AnimatedBitmapMaterial instead.
>
> Fabrice
>
> On Apr 27, 2010, at 12:20 PM, Michael Iv wrote:
>
>
>
> > The screen is black is because the engine doesn't render the object anymore 
> > . How big is the movieclip , do you use smoothing ?
>
> > On Tue, Apr 27, 2010 at 1:14 PM, Mech7 <[email protected]> wrote:
> > Is there anyway to have the moviematerial take less cpu?
>
> > I just have a simple cube that I am rotating and even if the swf is
> > just a bitmap the CPU goes to 50% (1Core 100%)
> > When I dont use the movie material it takes just around 2 / 3% and
> > when animating bursts to 30%..
> > If I turn autoUpdate to false it takes no CPU anymore but the screen
> > is black...
>
> > --
> > Subscription 
> > settings:http://groups.google.com/group/away3d-dev/subscribe?hl=en
>
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air |3D|Unity|
> >www.neurotechresearch.com
> > Tel:054-4962254
> > [email protected]
> > [email protected]

Reply via email to