Check out FrustumClipping: 
http://www.infiniteturtles.co.uk/blog/away3d-23-released

var view:View3D = new View3D({clipping:new FrustumClipping({minZ:
10})});

On Apr 26, 2:30 pm, cloudzero <[email protected]> wrote:
> When a 3d object moves to the edge of the screen or camera, the
> object's polygon is cut off and not rendered for performance purposes.
> Since I am using Away3d to render cached game character sprites, this
> is causing problems. Is there a way to disable screen clipping
> completely, or expand it?
>
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