Thanks for the post! Is there a way to disable clipping completely?
On Apr 27, 4:31 am, savagelook <[email protected]> wrote: > Check out > FrustumClipping:http://www.infiniteturtles.co.uk/blog/away3d-23-released > > var view:View3D = new View3D({clipping:new FrustumClipping({minZ: > 10})}); > > On Apr 26, 2:30 pm, cloudzero <[email protected]> wrote: > > > When a 3d object moves to the edge of the screen or camera, the > > object's polygon is cut off and not rendered for performance purposes. > > Since I am using Away3d to render cached game character sprites, this > > is causing problems. Is there a way to disable screen clipping > > completely, or expand it? > > > -- > > Subscription > > settings:http://groups.google.com/group/away3d-dev/subscribe?hl=en
