Thanks for the post! Is there a way to disable clipping completely?

On Apr 27, 4:31 am, savagelook <[email protected]> wrote:
> Check out 
> FrustumClipping:http://www.infiniteturtles.co.uk/blog/away3d-23-released
>
> var view:View3D = new View3D({clipping:new FrustumClipping({minZ:
> 10})});
>
> On Apr 26, 2:30 pm, cloudzero <[email protected]> wrote:
>
> > When a 3d object moves to the edge of the screen or camera, the
> > object's polygon is cut off and not rendered for performance purposes.
> > Since I am using Away3d to render cached game character sprites, this
> > is causing problems. Is there a way to disable screen clipping
> > completely, or expand it?
>
> > --
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