Hey cloudzero I think i explained this in a separate post, but it is not possible to allow everything in a scene to render without running into NaN caclulation problems when objects move behind the camera.
If you want to expand the view so that it renders everything in front of the camera, try setting the max and min values of the clipping class to something large. You may run in to other problems with the resulting zie of the rendered area tho my advice would be to find a different way to cache render your character sprites Rob On Mon, Jun 21, 2010 at 10:33 PM, cloudzero <[email protected]>wrote: > > does anyone have a solution? -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
