Hey cloudzero

I think i explained this in a separate post, but it is not possible to allow
everything in a scene to render without running into NaN caclulation
problems when objects move behind the camera.

If you want to expand the view so that it renders everything in front of the
camera, try setting the max and min values of the clipping class to
something large. You may run in to other problems with the resulting zie of
the rendered area tho

my advice would be to find a different way to cache render your character
sprites

Rob

On Mon, Jun 21, 2010 at 10:33 PM, cloudzero <[email protected]>wrote:

>
> does anyone have a solution?




-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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