Hi Fabrice,
If I change
var animatedBitmapMaterial:AnimatedBitmapMaterial = new
AnimatedBitmapMaterial(new _TextureAnim(),{autoplay:true,
loop:false});
by
var movieMaterial:MovieMaterial= new MovieMaterial(new _TextureAnim(),
{smooth:true, precision:5});
that works just fine .Therefore, I think there is no problem with the
anim I am loading
Sylvain
On 28 avr, 09:58, Fabrice3D <[email protected]> wrote:
> I'm gonna look at it asap.
> finishing a 3.4 project where I use it extensively with zero problems,
> so issue should be small in 3.5 since there are no major changes made in
> there.
>
> can you in meanwhile make sure that the swf is not holding any code that
> would prevent a frame to frame parsing.
> or make sure its not an embed issue?
> try addChild the mc to see if it works properly.
>
> if it does show up and plays normally, try see if bits of delay fixes the
> issue...
>
> Fabrice
>
> On Apr 28, 2010, at 1:14 AM, savagelook wrote:
>
> > same problem here, how do we fix this?
>
> > On Apr 27, 1:19 pm, Sylvain Godbert <[email protected]> wrote:
> >> Hi,
>
> >> I am trying to get the AnimatedBitmapMaterial material working but I
> >> am facing some issues. Here is my code :
>
> >> [Embed(source="/assets/anim.swf")] private var _TextureAnim:Class;
>
> >> private function ExempleAnimatedBitmapMaterial():void
> >> {
> >> _Scene = new Scene3D();
>
> >> _Camera3D = new Camera3D();
> >> _Camera3D.zoom=2;
> >> _Camera3D.z = 1000;
> >> _Camera3D.focus=2000;
> >> _Camera3D.lookAt( new Number3D(0, 0, 0) );
>
> >> _View = new View3D({x: stage.stageWidth*.5, y : stage.stageHeight*.
> >> 5});
> >> _View.scene = _Scene;
> >> _View.camera = _Camera3D;
> >> addChild(_View);
>
> >> var animatedBitmapMaterial:AnimatedBitmapMaterial= new
> >> AnimatedBitmapMaterial(new _TextureAnim(),{autoplay:true,
> >> loop:false});
>
> >> var plane:Plane = new Plane();
> >> plane.pitch(90);
> >> plane.material = animatedBitmapMaterial;
>
> >> _View.scene.addChild(plane);
>
> >> }
>
> >> ...
>
> >> private function onEnterFrame(event:Event):void
> >> {
> >> _View.render();
>
> >> }
>
> >> Problem is that _View.render() brings up a pop up with an error
> >> message saying that a null reference is being used. Am I using it in
> >> a wrong way ?
>
> >> Sylvain
>
> >> --
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