Just to make sure I am understanding you correctly, you are thinking
that a workaround might be to embed a movieclip within the SWF that
you plan to embed.  Then you would use that embedded movieclip as the
source of the AnimatedBitmapMaterial, right?

Is this a bug in the way Away3D processes embedded SWFs, or is it a
limitation of embedded SWFs in general?

On Apr 30, 3:45 pm, Fabrice3D <[email protected]> wrote:
> Actually yes.
>
> I know what the problem is:
> seams an embedded swf as movieclip does not have the notion of frames, which 
> is required by the material code.
>
> traces 0 frames.
>
> I still do not have a fix on this one, but was planning add a little 
> workaround in meanwhile.
> where instead of having on swf as movieclip, where you could have in swf a 
> movieclip on stage with an instance name set.
> you could then store more mc's in that swf and just pass the instance name to 
> the material...
>
> Fabrice
>
> On Apr 30, 2010, at 6:25 PM, savagelook wrote:
>
>
>
> > any word on this one?
>
> > On Apr 28, 4:58 pm, savagelook <[email protected]> wrote:
> >> Sorry for the typos in my last response, the "new" at the beginning of
> >> the declarations is supposed to be a "var"
>
> >> I've also tried the following with no success:
>
> >> var mc:MovieClip = new MovieClip();
> >> mc.addChild(new mySwf());
> >> var sphere:Sphere = new Sphere({material:new
> >> AnimatedBitmapMaterial(mc)});
>
> >> On Apr 28, 8:55 am, savagelook <[email protected]> wrote:
>
> >>> Yes, I am doing the same as Sylvain.  The swf I'm loading I am now
> >>> using as a MovieMaterial and it works fine.  I'm trying to increase
> >>> performance by using an AnimatedBitmapMaterial since I don't need
> >>> interaction with the swf.  Also, I am using Away3d 3.4.
>
> >>> // this works fine
> >>> new sphere:Sphere = new Sphere({material:new MovieMaterial(new
> >>> mySwf())});
>
> >>> // none of these work, I've also tried all combos of init vars as well
> >>> new sphere:Sphere = new Sphere({material:new
> >>> AnimatedBitmapMaterial(new mySwf())});
>
> >>> new sphere:Sphere = new Sphere({material:new
> >>> AnimatedBitmapMaterial(new mySwf() as MovieClip)});
>
> >>> var abm:AnimatedBitmapMaterial = new AnimatedBitmapMaterial(new
> >>> mySwf());
> >>> new sphere:Sphere = new Sphere({material:abm});
>
> >>> On Apr 28, 5:56 am, Sylvain Godbert <[email protected]> wrote:
>
> >>>> Hi Fabrice,
>
> >>>> If I change
>
> >>>> var animatedBitmapMaterial:AnimatedBitmapMaterial =  new
> >>>> AnimatedBitmapMaterial(new _TextureAnim(),{autoplay:true,
> >>>> loop:false});
>
> >>>> by
>
> >>>> var movieMaterial:MovieMaterial=  new MovieMaterial(new _TextureAnim(),
> >>>> {smooth:true, precision:5});
>
> >>>> that works just fine .Therefore, I think there is no problem with the
> >>>> anim I am loading
>
> >>>> Sylvain
>
> >>>> On 28 avr, 09:58, Fabrice3D <[email protected]> wrote:
>
> >>>>> I'm gonna look at it asap.
> >>>>> finishing a 3.4 project where I use it extensively with zero problems,
> >>>>> so issue should be small in 3.5 since there are no major changes made 
> >>>>> in there.
>
> >>>>> can you in meanwhile make sure that the swf is not holding any code 
> >>>>> that would prevent a frame to frame parsing.
> >>>>> or make sure its not an embed issue?
> >>>>> try addChild the mc to see if it works properly.
>
> >>>>> if it does show up and plays normally, try see if bits of delay fixes 
> >>>>> the issue...
>
> >>>>> Fabrice
>
> >>>>> On Apr 28, 2010, at 1:14 AM, savagelook wrote:
>
> >>>>>> same problem here, how do we fix this?
>
> >>>>>> On Apr 27, 1:19 pm, Sylvain Godbert <[email protected]> wrote:
> >>>>>>> Hi,
>
> >>>>>>> I am trying to get the AnimatedBitmapMaterial material working but I
> >>>>>>> am facing some issues. Here is my code :
>
> >>>>>>> [Embed(source="/assets/anim.swf")] private var _TextureAnim:Class;
>
> >>>>>>> private function ExempleAnimatedBitmapMaterial():void
> >>>>>>> {
> >>>>>>> _Scene = new Scene3D();
>
> >>>>>>> _Camera3D = new Camera3D();
> >>>>>>> _Camera3D.zoom=2;
> >>>>>>> _Camera3D.z = 1000;
> >>>>>>> _Camera3D.focus=2000;
> >>>>>>> _Camera3D.lookAt( new Number3D(0, 0, 0) );
>
> >>>>>>> _View = new View3D({x: stage.stageWidth*.5, y : stage.stageHeight*.
> >>>>>>> 5});
> >>>>>>> _View.scene = _Scene;
> >>>>>>> _View.camera = _Camera3D;
> >>>>>>> addChild(_View);
>
> >>>>>>> var animatedBitmapMaterial:AnimatedBitmapMaterial=  new
> >>>>>>> AnimatedBitmapMaterial(new _TextureAnim(),{autoplay:true,
> >>>>>>> loop:false});
>
> >>>>>>> var plane:Plane = new Plane();
> >>>>>>> plane.pitch(90);
> >>>>>>> plane.material  = animatedBitmapMaterial;
>
> >>>>>>> _View.scene.addChild(plane);
>
> >>>>>>> }
>
> >>>>>>> ...
>
> >>>>>>> private function onEnterFrame(event:Event):void
> >>>>>>> {
> >>>>>>> _View.render();
>
> >>>>>>> }
>
> >>>>>>> Problem is that _View.render() brings up a pop up with an error
> >>>>>>> message saying that a null  reference is being used. Am I using it in
> >>>>>>> a wrong way ?
>
> >>>>>>> Sylvain
>
> >>>>>>> --
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