any word on this one?
On Apr 28, 4:58 pm, savagelook <[email protected]> wrote: > Sorry for the typos in my last response, the "new" at the beginning of > the declarations is supposed to be a "var" > > I've also tried the following with no success: > > var mc:MovieClip = new MovieClip(); > mc.addChild(new mySwf()); > var sphere:Sphere = new Sphere({material:new > AnimatedBitmapMaterial(mc)}); > > On Apr 28, 8:55 am, savagelook <[email protected]> wrote: > > > > > Yes, I am doing the same as Sylvain. The swf I'm loading I am now > > using as a MovieMaterial and it works fine. I'm trying to increase > > performance by using an AnimatedBitmapMaterial since I don't need > > interaction with the swf. Also, I am using Away3d 3.4. > > > // this works fine > > new sphere:Sphere = new Sphere({material:new MovieMaterial(new > > mySwf())}); > > > // none of these work, I've also tried all combos of init vars as well > > new sphere:Sphere = new Sphere({material:new > > AnimatedBitmapMaterial(new mySwf())}); > > > new sphere:Sphere = new Sphere({material:new > > AnimatedBitmapMaterial(new mySwf() as MovieClip)}); > > > var abm:AnimatedBitmapMaterial = new AnimatedBitmapMaterial(new > > mySwf()); > > new sphere:Sphere = new Sphere({material:abm}); > > > On Apr 28, 5:56 am, Sylvain Godbert <[email protected]> wrote: > > > > Hi Fabrice, > > > > If I change > > > > var animatedBitmapMaterial:AnimatedBitmapMaterial = new > > > AnimatedBitmapMaterial(new _TextureAnim(),{autoplay:true, > > > loop:false}); > > > > by > > > > var movieMaterial:MovieMaterial= new MovieMaterial(new _TextureAnim(), > > > {smooth:true, precision:5}); > > > > that works just fine .Therefore, I think there is no problem with the > > > anim I am loading > > > > Sylvain > > > > On 28 avr, 09:58, Fabrice3D <[email protected]> wrote: > > > > > I'm gonna look at it asap. > > > > finishing a 3.4 project where I use it extensively with zero problems, > > > > so issue should be small in 3.5 since there are no major changes made > > > > in there. > > > > > can you in meanwhile make sure that the swf is not holding any code > > > > that would prevent a frame to frame parsing. > > > > or make sure its not an embed issue? > > > > try addChild the mc to see if it works properly. > > > > > if it does show up and plays normally, try see if bits of delay fixes > > > > the issue... > > > > > Fabrice > > > > > On Apr 28, 2010, at 1:14 AM, savagelook wrote: > > > > > > same problem here, how do we fix this? > > > > > > On Apr 27, 1:19 pm, Sylvain Godbert <[email protected]> wrote: > > > > >> Hi, > > > > > >> I am trying to get the AnimatedBitmapMaterial material working but I > > > > >> am facing some issues. Here is my code : > > > > > >> [Embed(source="/assets/anim.swf")] private var _TextureAnim:Class; > > > > > >> private function ExempleAnimatedBitmapMaterial():void > > > > >> { > > > > >> _Scene = new Scene3D(); > > > > > >> _Camera3D = new Camera3D(); > > > > >> _Camera3D.zoom=2; > > > > >> _Camera3D.z = 1000; > > > > >> _Camera3D.focus=2000; > > > > >> _Camera3D.lookAt( new Number3D(0, 0, 0) ); > > > > > >> _View = new View3D({x: stage.stageWidth*.5, y : stage.stageHeight*. > > > > >> 5}); > > > > >> _View.scene = _Scene; > > > > >> _View.camera = _Camera3D; > > > > >> addChild(_View); > > > > > >> var animatedBitmapMaterial:AnimatedBitmapMaterial= new > > > > >> AnimatedBitmapMaterial(new _TextureAnim(),{autoplay:true, > > > > >> loop:false}); > > > > > >> var plane:Plane = new Plane(); > > > > >> plane.pitch(90); > > > > >> plane.material = animatedBitmapMaterial; > > > > > >> _View.scene.addChild(plane); > > > > > >> } > > > > > >> ... > > > > > >> private function onEnterFrame(event:Event):void > > > > >> { > > > > >> _View.render(); > > > > > >> } > > > > > >> Problem is that _View.render() brings up a pop up with an error > > > > >> message saying that a null reference is being used. Am I using it in > > > > >> a wrong way ? > > > > > >> Sylvain > > > > > >> -- > > > > >> Subscription > > > > >> settings:http://groups.google.com/group/away3d-dev/subscribe?hl=en
