any word on this one?

On Apr 28, 4:58 pm, savagelook <[email protected]> wrote:
> Sorry for the typos in my last response, the "new" at the beginning of
> the declarations is supposed to be a "var"
>
> I've also tried the following with no success:
>
> var mc:MovieClip = new MovieClip();
> mc.addChild(new mySwf());
> var sphere:Sphere = new Sphere({material:new
> AnimatedBitmapMaterial(mc)});
>
> On Apr 28, 8:55 am, savagelook <[email protected]> wrote:
>
>
>
> > Yes, I am doing the same as Sylvain.  The swf I'm loading I am now
> > using as a MovieMaterial and it works fine.  I'm trying to increase
> > performance by using an AnimatedBitmapMaterial since I don't need
> > interaction with the swf.  Also, I am using Away3d 3.4.
>
> > // this works fine
> > new sphere:Sphere = new Sphere({material:new MovieMaterial(new
> > mySwf())});
>
> > // none of these work, I've also tried all combos of init vars as well
> > new sphere:Sphere = new Sphere({material:new
> > AnimatedBitmapMaterial(new mySwf())});
>
> > new sphere:Sphere = new Sphere({material:new
> > AnimatedBitmapMaterial(new mySwf() as MovieClip)});
>
> > var abm:AnimatedBitmapMaterial = new AnimatedBitmapMaterial(new
> > mySwf());
> > new sphere:Sphere = new Sphere({material:abm});
>
> > On Apr 28, 5:56 am, Sylvain Godbert <[email protected]> wrote:
>
> > > Hi Fabrice,
>
> > > If I change
>
> > > var animatedBitmapMaterial:AnimatedBitmapMaterial =  new
> > > AnimatedBitmapMaterial(new _TextureAnim(),{autoplay:true,
> > > loop:false});
>
> > > by
>
> > > var movieMaterial:MovieMaterial=  new MovieMaterial(new _TextureAnim(),
> > > {smooth:true, precision:5});
>
> > > that works just fine .Therefore, I think there is no problem with the
> > > anim I am loading
>
> > > Sylvain
>
> > > On 28 avr, 09:58, Fabrice3D <[email protected]> wrote:
>
> > > > I'm gonna look at it asap.
> > > > finishing a 3.4 project where I use it extensively with zero problems,
> > > > so issue should be small in 3.5 since there are no major changes made 
> > > > in there.
>
> > > > can you in meanwhile make sure that the swf is not holding any code 
> > > > that would prevent a frame to frame parsing.
> > > > or make sure its not an embed issue?
> > > > try addChild the mc to see if it works properly.
>
> > > > if it does show up and plays normally, try see if bits of delay fixes 
> > > > the issue...
>
> > > > Fabrice
>
> > > > On Apr 28, 2010, at 1:14 AM, savagelook wrote:
>
> > > > > same problem here, how do we fix this?
>
> > > > > On Apr 27, 1:19 pm, Sylvain Godbert <[email protected]> wrote:
> > > > >> Hi,
>
> > > > >> I am trying to get the AnimatedBitmapMaterial material working but I
> > > > >> am facing some issues. Here is my code :
>
> > > > >> [Embed(source="/assets/anim.swf")] private var _TextureAnim:Class;
>
> > > > >> private function ExempleAnimatedBitmapMaterial():void
> > > > >> {
> > > > >> _Scene = new Scene3D();
>
> > > > >> _Camera3D = new Camera3D();
> > > > >> _Camera3D.zoom=2;
> > > > >> _Camera3D.z = 1000;
> > > > >> _Camera3D.focus=2000;
> > > > >> _Camera3D.lookAt( new Number3D(0, 0, 0) );
>
> > > > >> _View = new View3D({x: stage.stageWidth*.5, y : stage.stageHeight*.
> > > > >> 5});
> > > > >> _View.scene = _Scene;
> > > > >> _View.camera = _Camera3D;
> > > > >> addChild(_View);
>
> > > > >> var animatedBitmapMaterial:AnimatedBitmapMaterial=  new
> > > > >> AnimatedBitmapMaterial(new _TextureAnim(),{autoplay:true,
> > > > >> loop:false});
>
> > > > >> var plane:Plane = new Plane();
> > > > >> plane.pitch(90);
> > > > >> plane.material  = animatedBitmapMaterial;
>
> > > > >> _View.scene.addChild(plane);
>
> > > > >> }
>
> > > > >> ...
>
> > > > >> private function onEnterFrame(event:Event):void
> > > > >> {
> > > > >> _View.render();
>
> > > > >> }
>
> > > > >> Problem is that _View.render() brings up a pop up with an error
> > > > >> message saying that a null  reference is being used. Am I using it in
> > > > >> a wrong way ?
>
> > > > >> Sylvain
>
> > > > >> --
> > > > >> Subscription 
> > > > >> settings:http://groups.google.com/group/away3d-dev/subscribe?hl=en

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