I can suggest the best book on 3d math ever: *"3D math Primer for Graphics and Game Development "*
On Fri, Apr 30, 2010 at 7:54 PM, savagelook <[email protected]>wrote: > The fact that I can't answer your question with math just got me out > of the away3d asdocs and into amazon to purchase a book on 3d > mathematics. > > On Apr 29, 7:37 pm, Rich Elmes <[email protected]> wrote: > > hi > > > > is there a way of access the translated positions of objects in the > > scene relative to the camera view? > > > > so say I had an object at 100,100,0 and the camera was at 0,100,0 and > > facing along the positive X axis, according to the the camera the > > object is now directly in front at 0,0,100 > > > > is it possible to get this information? i couldn't find anything that > > looked like this in the docs or here in the group. > > > > regards > > > > richie > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com Tel:054-4962254 [email protected] [email protected]
