You must have suggested it before, cause thats the one i bought :)
On Apr 30, 2:28 pm, Michael Iv <[email protected]> wrote: > I can suggest the best book on 3d math ever: > *"3D math Primer for Graphics and Game Development "* > > On Fri, Apr 30, 2010 at 7:54 PM, savagelook > <[email protected]>wrote: > > > > > > > The fact that I can't answer your question with math just got me out > > of the away3d asdocs and into amazon to purchase a book on 3d > > mathematics. > > > On Apr 29, 7:37 pm, Rich Elmes <[email protected]> wrote: > > > hi > > > > is there a way of access the translated positions of objects in the > > > scene relative to the camera view? > > > > so say I had an object at 100,100,0 and the camera was at 0,100,0 and > > > facing along the positive X axis, according to the the camera the > > > object is now directly in front at 0,0,100 > > > > is it possible to get this information? i couldn't find anything that > > > looked like this in the docs or here in the group. > > > > regards > > > > richie > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity|www.neurotechresearch.com > Tel:054-4962254 > [email protected] > [email protected]
