You must have suggested it before, cause thats the one i bought :)

On Apr 30, 2:28 pm, Michael Iv <[email protected]> wrote:
> I can suggest the best book on 3d math ever:
> *"3D math Primer for Graphics and Game Development "*
>
> On Fri, Apr 30, 2010 at 7:54 PM, savagelook 
> <[email protected]>wrote:
>
>
>
>
>
> > The fact that I can't answer your question with math just got me out
> > of the away3d asdocs and into amazon to purchase a book on 3d
> > mathematics.
>
> > On Apr 29, 7:37 pm, Rich Elmes <[email protected]> wrote:
> > > hi
>
> > > is there a way of access the translated positions of objects in the
> > > scene relative to the camera view?
>
> > > so say I had an object at 100,100,0 and the camera was at 0,100,0 and
> > > facing along the positive X axis, according to the the camera the
> > > object is now directly in front at 0,0,100
>
> > > is it possible to get this information?  i couldn't find anything that
> > > looked like this in the docs or here in the group.
>
> > > regards
>
> > > richie
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|www.neurotechresearch.com
> Tel:054-4962254
> [email protected]
> [email protected]

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