I can tell you one thing, getting Z-ordering to work with you is a
pain in itself. I've been fighting with it ever since I started this
project and there are just so many things that can go wrong.

The model you're using I believe can be resolved by using
pushback=true on all the lower model pieces. If that doesn't solve the
issue you can try screenZOffset. The only problem I have with
screenZOffset is that its not truly dynamic and you'll need to figure
out what the farthest point from the object is and set it up every
time.

On Apr 30, 8:58 am, martinillo <[email protected]> wrote:
> Hi all
>
> i am facing the following problem which can be seen 
> here:http://groups.google.com/group/away3d-dev/web/pushfront.jpg
>
> i am loading 5 floors of a house (5 .dae - files from collada) into a
> scene. when loading only 3 they appear perfect. loading more causes
> the problem visible in the picture i uploaded here.
> each floor is a ObjectContainer3D with ownCanvas = true.
> Renderer is CORRECT_Z_ORDER
> for this screenshot i tried pushfront=true for the roof which improves
> the situation a bit.
> I am using away3d 2.4 for flash 9.
> I don't get why the other floors work fine but the one under the roof
> causes problems.
> may anyone give me a hint?
>
> Thank you very much!
> Cheers martin

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