Unfortunately, in most cases throwing this all into one collada will
not give you the results you're looking for either. I've been playing
with a lot of models in our project and this problem occurs with a lot
of objects. CORRECT_Z_ORDER only seems to look for triangles that are
on the same rendering Z. So for some objects this may fix the problem,
others not really. More or less I'd use this if you have a lot of
triangles near or on top of one another. Its more or less for fixing
clipping among objects that share a relative position of one another.
Otherwise use the pushback/front methods stated earlier.

OwnCanvas is another mess all in its own. Pretty much what it does it
create an individual layer that flash can try and sort on its own.
Again this can cause problems with some triangles trying to lay on-top
of other objects. This can become painfully apparent when trying to do
indoor scenes. I personally use ownCanvas all over the place for
conjunction with pushback/front to solve a lot of my issues. This also
gives you the option to add Flash's filters to an object.

On May 1, 6:04 am, martinillo <[email protected]> wrote:
> Thank you both.
> So if i get you right, the CORRECT_Z_ORDER is not doing this job for
> me. i better split the roof into two parts and pushback/front.
> what would you think, if i would put the whole house into one collada?
> would the children (floors, roof...) then render correct? or would
> this change nothing?
> btw: is there an explanation around how correct_z_order and own canvas
> work and how they are used? knowing this better might speed up the
> try&error process.
> thanks a lot.

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