Used code from the svn and it worked. I guess I just had the wrong
version

On Apr 30, 12:56 pm, Christian <[email protected]> wrote:
> Hello,
>
> I am trying to do the same thing that is in the video that is on first
> person shooters. I use blender and i modeled a simple dungeon just
> like in the video with UV mapped textures and I i made the textures
> png 256x256 and it is triangles with the normals facing inward and I
> have tried it with the normals facing outward.
>
> I export the model from blender as an obj, or a 3ds or a dae. I load
> it in to prefab and emulate the video except that I have to import the
> model as an obj, 3ds or dae because blender does not export awd files.
> I run the generator and and export the files. It saves the png files
> in the images folder and exports the awd and the as files for the
> project.
>
> I load it into flash cs4 and I have the path for the flex sdk 4 and
> the away3d 3.5 flash 10 version. Set the swf background in the fla to
> black and publish.
>
> What happens is that i can manipulate the mouse, and I can move up and
> down. If I move the mouse down I can see the black background of the
> stage and if I move up it shows me the white of the model that has no
> image loaded. It is seams that I am on the outside even though the
> camera is set up on the inside.
>
> Something that might be of note are that I have to set the "Scene Obj
> Scale" to 30 or more to get the model the right size for the BSP
> generator. Even though in blender I have scaled it to be huge.
>
> I know that this is probably and issue with something I did but I have
> no clue and after 2 days of trying everything I can think off my head
> is kind of bloody bruised. Can someone help or can someone give me a
> working example that states from a 3ds, dae or obj file and include
> the model file as well? That way I can load the file into blender and
> see if there is a difference that I am just missing?
>
> Also I have had to redo the export of the model in blender several
> times and sometimes prefab will not export the rendered textures. Is
> it just me?
>
> If you need me to upload  all the files I can do that to. Just tell me
> where.
>
> Thanks in advance

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