glad to hear :)
don't forget send us a preview, and since its very new, if you have wishes or 
would like see other options,
please let us know.

Fabrice
On May 1, 2010, at 12:54 AM, Christian wrote:

> Used code from the svn and it worked. I guess I just had the wrong
> version
> 
> On Apr 30, 12:56 pm, Christian <[email protected]> wrote:
>> Hello,
>> 
>> I am trying to do the same thing that is in the video that is on first
>> person shooters. I use blender and i modeled a simple dungeon just
>> like in the video with UV mapped textures and I i made the textures
>> png 256x256 and it is triangles with the normals facing inward and I
>> have tried it with the normals facing outward.
>> 
>> I export the model from blender as an obj, or a 3ds or a dae. I load
>> it in to prefab and emulate the video except that I have to import the
>> model as an obj, 3ds or dae because blender does not export awd files.
>> I run the generator and and export the files. It saves the png files
>> in the images folder and exports the awd and the as files for the
>> project.
>> 
>> I load it into flash cs4 and I have the path for the flex sdk 4 and
>> the away3d 3.5 flash 10 version. Set the swf background in the fla to
>> black and publish.
>> 
>> What happens is that i can manipulate the mouse, and I can move up and
>> down. If I move the mouse down I can see the black background of the
>> stage and if I move up it shows me the white of the model that has no
>> image loaded. It is seams that I am on the outside even though the
>> camera is set up on the inside.
>> 
>> Something that might be of note are that I have to set the "Scene Obj
>> Scale" to 30 or more to get the model the right size for the BSP
>> generator. Even though in blender I have scaled it to be huge.
>> 
>> I know that this is probably and issue with something I did but I have
>> no clue and after 2 days of trying everything I can think off my head
>> is kind of bloody bruised. Can someone help or can someone give me a
>> working example that states from a 3ds, dae or obj file and include
>> the model file as well? That way I can load the file into blender and
>> see if there is a difference that I am just missing?
>> 
>> Also I have had to redo the export of the model in blender several
>> times and sometimes prefab will not export the rendered textures. Is
>> it just me?
>> 
>> If you need me to upload  all the files I can do that to. Just tell me
>> where.
>> 
>> Thanks in advance

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