glad to hear :) don't forget send us a preview, and since its very new, if you have wishes or would like see other options, please let us know.
Fabrice On May 1, 2010, at 12:54 AM, Christian wrote: > Used code from the svn and it worked. I guess I just had the wrong > version > > On Apr 30, 12:56 pm, Christian <[email protected]> wrote: >> Hello, >> >> I am trying to do the same thing that is in the video that is on first >> person shooters. I use blender and i modeled a simple dungeon just >> like in the video with UV mapped textures and I i made the textures >> png 256x256 and it is triangles with the normals facing inward and I >> have tried it with the normals facing outward. >> >> I export the model from blender as an obj, or a 3ds or a dae. I load >> it in to prefab and emulate the video except that I have to import the >> model as an obj, 3ds or dae because blender does not export awd files. >> I run the generator and and export the files. It saves the png files >> in the images folder and exports the awd and the as files for the >> project. >> >> I load it into flash cs4 and I have the path for the flex sdk 4 and >> the away3d 3.5 flash 10 version. Set the swf background in the fla to >> black and publish. >> >> What happens is that i can manipulate the mouse, and I can move up and >> down. If I move the mouse down I can see the black background of the >> stage and if I move up it shows me the white of the model that has no >> image loaded. It is seams that I am on the outside even though the >> camera is set up on the inside. >> >> Something that might be of note are that I have to set the "Scene Obj >> Scale" to 30 or more to get the model the right size for the BSP >> generator. Even though in blender I have scaled it to be huge. >> >> I know that this is probably and issue with something I did but I have >> no clue and after 2 days of trying everything I can think off my head >> is kind of bloody bruised. Can someone help or can someone give me a >> working example that states from a 3ds, dae or obj file and include >> the model file as well? That way I can load the file into blender and >> see if there is a difference that I am just missing? >> >> Also I have had to redo the export of the model in blender several >> times and sometimes prefab will not export the rendered textures. Is >> it just me? >> >> If you need me to upload all the files I can do that to. Just tell me >> where. >> >> Thanks in advance
