I'd suggest trying out Katopz's MD2 builder (check his blog) - I know
you're not after MD2 but you can rip code out of it to easily create
AnimatedMesh models and just flip frames of these. Bones work ok
(especially if your going to cache them like this) but you will have
problems doing it such as the fact you can only have one skin per
Collada (only one has worked for me).

You will find MD2 to be quite small if you have low poly models
compared to using lots of bones. There seems to be a lot of work going
on from a lot of people trying to get some kind of Collada cache (I'm
trying it too) so hopefully there'll be good things soon.

Keep us in the loop with what your doing!


On May 1, 8:58 am, Darren R <[email protected]> wrote:
> Hello folks, it good to be here! :)  (sorry for the long first post)
>
> I need some advise on the best way of going about my new project that
> I'll be doing with the help of  Away3d. Its an indie Flash game with
> some 3d characters. I'd like to get a head start so when my code
> monkey :) comes onto this part of the project I have a general idea of
> what methods we're going to be using. (neither of us have done much 3d
> in flash before but know the basics just from reading the web and
> playing with some examples) I'm a professional 3d artist doing this as
> a side project in my spare time, so I know 3d but not much Flash.
>
> What I have:
>
> I have a set of 3D characters I want to display in flash. I'm using
> 3dsMAX to make them. These characters are made up of parts that can be
> swapped in and out so that a large number of different characters can
> be constructed in my final flash game.
> They also have a number of different textures that can be swapped to
> give more variation.
> The characters are posed at each frame of the scene doing different
> actions so that I can switch between them in the game to show the
> characters doing different things.
> I can save them as collada files. (Collada with or without bone
> animations)
>
> So what I need is:
>
> Some way of loading a collada file into away3d  then converting that
> file into a usable format (the collada file is to large). From what I
> can gather either a .awd (away3d data file) or .as file would be
> ideal.
>
> The collada file has bones and animation, as I said each frame of
> animation is a different pose. I need a .awd/.as file saved out for
> each frame so I can load characters in different poses. So however I
> do it would probably need to be a batch process so I can feed in
> multiple files at once or collada bones animation that saves out a
> sequence of single frames as .awd/.as. Can Prefab do this yet?
>
> So really I need some example code or advice that is relevant to these
> things. Please point me in the direction of tutorials as well if you
> know of them.
>
> Many thanks for any help you might give me :)
>
> ps if anyone needs any 3d questions answered (mainly 3dsMax) I'd be
> happy to answer them. I'm also happy to supply any 3d files people
> might need to test things they are doing.
>
> Pps please no MD2 suggestions thanks, I tried them and bleh.... they
> no worky well :(

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