Hi all, [sorry, but pretty much a noob at 3d programming, insight in needed mesh count for good looking models and lighting / texture options]
I'm busy with a playable version of a chess variation. Chessboard and 40 (yes 40, not 32) pieces. Chessboard is 64 separate planes to allow for individual highlighting and another plane for the margins of the board. Chesspieces were collada but I've converted them to AS3 objects with preFab. All pieces are made up from the 6 piece Classes. At the moment with a ColorMaterial only. Vertice count of the pieces varies from 287 to 419, face count from 404 to 764. They were provided. The scene totals in a whopping 23+K elements (t elements as stated in Stats) and framerate grinds to a halt... Never mind a PhongShader. Now, I've seen visually more complex scenes like: http://www.infiniteturtles.co.uk/projects/away3d/demos/FrustumHotelRoom/Advanced_FrustumHotelRoom.html Which perform OK and have a mere fraction of elements to render from what I have. Can anyone advice on a path to take to get at least some performance? Willing to spend time ofcourse, but just stuck not knowing where to look :( I thought about using billboards with prerendered bitmaps for the pieces, but the BillBoard class seems to have been dropped from the latest version(?) No mention of it in the docs, and nowhere to be found in the classes. Thanks in advance, Manno Bult
