Most active you could possibly have found ; ) Sent from my iPhone
On May 3, 2010, at 7:39 PM, manno <[email protected]> wrote:
Ah, there's an active forum :) Thanks for the tips What I've already done: * Renderer set to basic, though sometimes faces (random to me) are not rendered I suppose this will have to stay that way, at least while scene is static. * Scene only renders when stuff changes (cam or objects) What I'll try: * Board as one plane. Though it won't be the largest possible performance win :) Suppose with some bitmapdata stuff it shouldn't be to hard. At max I need to hilight all the possible moves of the queen on an empty board. But: does the number of segments needed for proper texturing not negate the positive effect of one plane? To get the straight lines of the squares, you can't go with, say, 2 segments. Right? * Look for Billboard replacements (Just found MovieClipSprite, could that be an option too? Didn't understand the 'spherical' as mentioned in the docs). Suppose the game could do with just one perspective in camera's x-axis. * seperate views. Pieces and board can be seperated, board is most interactive, pieces toughest to render. However, having a seperate view for a moving object as suggested, also changes the view with static objects (the moving object is removed from it, right?). Does rendering still benefit? What I'll definitely need a good read on: * ownCanvas etc. as suggested * bake textures (perhaps just delegate to modeler). Are there more references than the two videos on Fabian's site. * Delegate (phew ;) ) * Downscale the models in polycount Screenshot is at: http://groups.google.com/group/away3d-dev/web/chessboard.jpg Thanks for all the input
