Ah, there's an active forum :)

Thanks for the tips

What I've already done:
* Renderer set to basic, though sometimes faces (random to me) are not
rendered I suppose this will have to stay that way, at least while
scene is static.
* Scene only renders when stuff changes (cam or objects)

What I'll try:
* Board as one plane. Though it won't be the largest possible
performance win :) Suppose with some bitmapdata stuff it shouldn't be
to hard. At max I need to hilight all the possible moves of the queen
on an empty board. But: does the number of segments needed for proper
texturing not negate the positive effect of one plane? To get the
straight lines of the squares, you can't go with, say, 2 segments.
Right?
* Look for Billboard replacements (Just found MovieClipSprite, could
that be an option too? Didn't understand the 'spherical' as mentioned
in the docs). Suppose the game could do with just one perspective in
camera's x-axis.
* seperate views. Pieces and board can be seperated, board is most
interactive, pieces toughest to render. However, having a seperate
view for a moving object as suggested, also changes the view with
static objects (the moving object is removed from it, right?). Does
rendering still benefit?

What I'll definitely need a good read on:
* ownCanvas etc. as suggested
* bake textures (perhaps just delegate to modeler). Are there more
references than the two videos on Fabian's site.
*

Delegate (phew ;) )
* Downscale the models in polycount

Screenshot is at:
http://groups.google.com/group/away3d-dev/web/chessboard.jpg

Thanks for all the input

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