Why not just use a plane (two polys) with a MovieClip or regular bitmap
(png?). The mouse *should detect the parts that are transparent as
unclickable, so you can have hundreds of those, quite possibly.

-Pete

On Mon, May 3, 2010 at 4:35 PM, CyberHawk <[email protected]> wrote:

> I have such a simple problem/issue/question that i can't seem to find
> quite the answer to without asking. So, I am using Away3D 3.5 (Latest
> as of this question 5-3-10) and for starters all i am trying to do is
> create a hexagonal shaped grid using smaller hexagons.  The MAIN
> purpose for this larger hexagon grid is so you can drag other 3D
> objects to it from a list later on and the grid accepts mouse clicks
> so you can select the hexagons.
>
> -----------------------------------------------------------------------------------------------
> I am creating one hexagon shape (Side=6) using the object type
> "RegularPolygon", Radius=57, and i am using that as a BASE since i
> want to set a color to it, an “alpha= 0.3, ownCanva=true”, to make it
> partially transparent so the background show's thru and i need to
> create this base object so i can have something solid so i can click
> on using the “MouseEvent3D” event.
>
> Next i create a second hexagon shape (Side=6) using the object type
> "WireRegularPolygon", Radius=57 to form an outline to the first "BASE"
> hexagon so you can see the hexagon object AND its main purpose is once
> you click on the base hexagon, it will change the wire hexagons color
> to something else, showing that that hexagon was selected.
>
> I use a FOR LOOP to generate a larger Hexagon shape using the above
> two objects, which is made up of a total of 542 RegularPolygon’s and
> 542 WireRegularPolygon’s but would like twice that much or more later
> on.
>
> The reason I would rather generate the grid dynamically is so I can
> create different size hexagons or different patterns of them later on.
> If I used a hexagon image, I would have to recreate it if I changed
> its size or color.
>
> -----------------------------------------------------------------------------------------------
> MY PROBLEM is that once I make that grid zoomed out all the way so you
> can see the entire thing, the "T ELEMENT=3252" and the "R ELEMENT
> ranges from 3405 to 3795" depending on how the HoweverCamera3D is
> tilted. The RAM is around 50MB to 60MB which does not seem too bad for
> now. The FPS at max zoom is around 8 to 10 FPS when you rotate and
> till the camera. It is also using FP10 and all coding is done in Adobe
> CS4 Suite. I am also using BASIC RENDERING. All hexagons are generated
> in a separate AS3 class file which extends ObjectContainer3D and I
> create an instance of this class in the MAIN AS3 class file. I have
> nothing else on screen but the large hex grid and a static 500x500 JPG
> image as the background.
>
> ALL I am looking to do is make a very lightweight hexagon grid using
> ANY 3D Object type that can accept a MouseEvent3D event so I can click
> on it, be able to have alpha set (BUT I could do away with that and
> make it be 100% transparent), and have an outline that I can later
> change its color and thickness to show it was clicked on as this
> object serves nothing more than a sort of "stage" for other objects.
> Basically, in my view, that hexagon “stage” is suppose to be the LEAST
> performance hungry of all other objects to come.
>
>
> -----------------------------------------------------------------------------------------------
> In my first attempt before I started using away3D, i just created each
> Hexagon "BASE" using a Sprite object and generating the "OUTLINE"
> using a Shape object that you can draw on using the graphics and
> drawPath functions and had to actually draw the hexagon shape manually
> using lines and sin/cos.
>
> MY next set of questions would be about if there is a "drawPath()"
> function in away3d just like in Flash to draw on sprites and Shape
> objects. I did see it, BUT really don't know if it works like the one
> in Flash. I also did see a Graphics3D.as file that seems to have
> similar functions such as "moveTo" and etc, but i have not seen any
> examples on how to use it yet.
>
> When i just display the outline hexagon SHAPE objects in Flash, i can
> create a huge grid, over 1000 objects, and it runs really fast
> (meaning can rotate it using rotationY as well as panning without loss
> of FPS). But it is not practical to try to click on a wire frame
> outline of a hex. Don't know the poly count or RAM usage as that is
> created using the native Flash Display objects AND I can't add sprite
> or shape objects into any Away3D objects directly, so can't display
> them. I have tried and could not figure it out yet BUT if there is a
> way that might help a lot as i know those Flash objects being
> displayed are much faster on the FPS.
>
> -----------------------------------------------------------------------------------------------
> I am by no means an expert at away3D or Flash and I started using
> Away3D like a month ago and I have to admit it is incredibly awesome
> 3D package.  I have not yet explored using Line2D or Line3D to draw
> the hexagons manually as well as Sprite3D objects for the BASE mouse
> event object in away3D but those will be my next things to experiment
> with, BUT before I just jump head first into recreating the entire
> thing 5 different ways, I would like to know an easy way to generate a
> very simple hexagon grid that you can select each smaller hexagons it
> is made of, without making the POLY COUNT so enormously large. There
> are many ideas as t how to do it, BUT I would rather try using basic
> primitive objects available in away3D or something simple with the
> least amount of code to try to optimize it.
>
> Thanks for anyone who can answer my question.
>



-- 
___________________

Actionscript 3.0 Flash 3D Graphics Engine

HTTP://AWAY3D.COM

Reply via email to