Well, i don't what to use a PLANE as that means my grid has to be square in shape. I need/would like to create a hexagon shaped grid. I have thought about just creating a PNG image of a hexagon with a partial transparent background and a certain color outline in like Photoshop or similar, BUT that means if i later change something, i have to recreate it ever time. Not saying it is hard or anything, but it makes it less dynamically generated. If that is the ONLY way to do it, i definitely will have to do it that way as this issue is holding back my project, but i was hoping to find a way to draw the hexagons instead of creating a PNG. It is not an absolute requirement to be partially transparent, it could be completely transparent, but i did not try that yet as i wasn't sure how the PNG would look like once you zoom in and out on the grid, as in if it will distort the image or not.
On May 3, 4:59 pm, Peter Kapelyan <[email protected]> wrote: > Why not just use a plane (two polys) with a MovieClip or regular bitmap > (png?). The mouse *should detect the parts that are transparent as > unclickable, so you can have hundreds of those, quite possibly. > > -Pete > > > > On Mon, May 3, 2010 at 4:35 PM, CyberHawk <[email protected]> wrote: > > I have such a simple problem/issue/question that i can't seem to find > > quite the answer to without asking. So, I am using Away3D 3.5 (Latest > > as of this question 5-3-10) and for starters all i am trying to do is > > create a hexagonal shaped grid using smaller hexagons. The MAIN > > purpose for this larger hexagon grid is so you can drag other 3D > > objects to it from a list later on and the grid accepts mouse clicks > > so you can select the hexagons. > > > ----------------------------------------------------------------------------------------------- > > I am creating one hexagon shape (Side=6) using the object type > > "RegularPolygon", Radius=57, and i am using that as a BASE since i > > want to set a color to it, an “alpha= 0.3, ownCanva=true”, to make it > > partially transparent so the background show's thru and i need to > > create this base object so i can have something solid so i can click > > on using the “MouseEvent3D” event. > > > Next i create a second hexagon shape (Side=6) using the object type > > "WireRegularPolygon", Radius=57 to form an outline to the first "BASE" > > hexagon so you can see the hexagon object AND its main purpose is once > > you click on the base hexagon, it will change the wire hexagons color > > to something else, showing that that hexagon was selected. > > > I use a FOR LOOP to generate a larger Hexagon shape using the above > > two objects, which is made up of a total of 542 RegularPolygon’s and > > 542 WireRegularPolygon’s but would like twice that much or more later > > on. > > > The reason I would rather generate the grid dynamically is so I can > > create different size hexagons or different patterns of them later on. > > If I used a hexagon image, I would have to recreate it if I changed > > its size or color. > > > ----------------------------------------------------------------------------------------------- > > MY PROBLEM is that once I make that grid zoomed out all the way so you > > can see the entire thing, the "T ELEMENT=3252" and the "R ELEMENT > > ranges from 3405 to 3795" depending on how the HoweverCamera3D is > > tilted. The RAM is around 50MB to 60MB which does not seem too bad for > > now. The FPS at max zoom is around 8 to 10 FPS when you rotate and > > till the camera. It is also using FP10 and all coding is done in Adobe > > CS4 Suite. I am also using BASIC RENDERING. All hexagons are generated > > in a separate AS3 class file which extends ObjectContainer3D and I > > create an instance of this class in the MAIN AS3 class file. I have > > nothing else on screen but the large hex grid and a static 500x500 JPG > > image as the background. > > > ALL I am looking to do is make a very lightweight hexagon grid using > > ANY 3D Object type that can accept a MouseEvent3D event so I can click > > on it, be able to have alpha set (BUT I could do away with that and > > make it be 100% transparent), and have an outline that I can later > > change its color and thickness to show it was clicked on as this > > object serves nothing more than a sort of "stage" for other objects. > > Basically, in my view, that hexagon “stage” is suppose to be the LEAST > > performance hungry of all other objects to come. > > > ----------------------------------------------------------------------------------------------- > > In my first attempt before I started using away3D, i just created each > > Hexagon "BASE" using a Sprite object and generating the "OUTLINE" > > using a Shape object that you can draw on using the graphics and > > drawPath functions and had to actually draw the hexagon shape manually > > using lines and sin/cos. > > > MY next set of questions would be about if there is a "drawPath()" > > function in away3d just like in Flash to draw on sprites and Shape > > objects. I did see it, BUT really don't know if it works like the one > > in Flash. I also did see a Graphics3D.as file that seems to have > > similar functions such as "moveTo" and etc, but i have not seen any > > examples on how to use it yet. > > > When i just display the outline hexagon SHAPE objects in Flash, i can > > create a huge grid, over 1000 objects, and it runs really fast > > (meaning can rotate it using rotationY as well as panning without loss > > of FPS). But it is not practical to try to click on a wire frame > > outline of a hex. Don't know the poly count or RAM usage as that is > > created using the native Flash Display objects AND I can't add sprite > > or shape objects into any Away3D objects directly, so can't display > > them. I have tried and could not figure it out yet BUT if there is a > > way that might help a lot as i know those Flash objects being > > displayed are much faster on the FPS. > > > ----------------------------------------------------------------------------------------------- > > I am by no means an expert at away3D or Flash and I started using > > Away3D like a month ago and I have to admit it is incredibly awesome > > 3D package. I have not yet explored using Line2D or Line3D to draw > > the hexagons manually as well as Sprite3D objects for the BASE mouse > > event object in away3D but those will be my next things to experiment > > with, BUT before I just jump head first into recreating the entire > > thing 5 different ways, I would like to know an easy way to generate a > > very simple hexagon grid that you can select each smaller hexagons it > > is made of, without making the POLY COUNT so enormously large. There > > are many ideas as t how to do it, BUT I would rather try using basic > > primitive objects available in away3D or something simple with the > > least amount of code to try to optimize it. > > > Thanks for anyone who can answer my question. > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM
