In flash put your MovieClip reg point at top left yourMaterial.offsetX yourMaterial.offsetY are methods to manually adjust material position
On Wed, May 5, 2010 at 12:09 PM, Clark <[email protected]> wrote: > > > > Hey guys. > > > Im new here as i found a book on Gumtree on Papervision but i was > really just using it for reference for away3d as im new to the Z axis. > > Im struggling a little with the MovieMaterial. > > I tend to extend Sprite but lets say your using flash and have a w: > 200px by h:100px black rectangle MovieClip. > > Where should the origin point of this rectangle be? Top Left, Middle? > Likewise, where on a face (ie: of a cube) is the origin point for > materials? > > This is causing me some grief. By default, my moviematerial is being > placed at the top right of the cube face and not just that, but its > being rotated downwards. I can see the issue so i was looking for a > way to maniplute the material so that i could say > "material.rotation=-90" "material.x=-200" and this would fix the > problem. I dont know how to do that either though and its probably > naive. > > Can anyone offer some advice? > > Thanks! > > > > > > > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com Tel:054-4962254 [email protected] [email protected]
