In flash put your MovieClip reg point at top left
yourMaterial.offsetX
yourMaterial.offsetY
are methods to manually adjust material position

On Wed, May 5, 2010 at 12:09 PM, Clark <[email protected]> wrote:

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> Hey guys.
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> Im new here as i found a book on Gumtree on Papervision but i was
> really just using it for reference for away3d as im new to the Z axis.
>
> Im struggling a little with the MovieMaterial.
>
> I tend to extend Sprite but lets say your using flash and have a w:
> 200px by h:100px black rectangle MovieClip.
>
> Where should the origin point of this rectangle be? Top Left, Middle?
> Likewise, where on a face (ie: of a cube) is the origin point for
> materials?
>
> This is causing me some grief. By default, my moviematerial is being
> placed at the top right of the cube face and not just that, but its
> being rotated downwards. I can see the issue so i was looking for a
> way to maniplute the material so that i could say
> "material.rotation=-90" "material.x=-200" and this would fix the
> problem. I dont know how to do that either though and its probably
> naive.
>
> Can anyone offer some advice?
>
> Thanks!
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-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
Tel:054-4962254
[email protected]
[email protected]

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