Hello people, this is my first post, but Im having problems with a
collada animation.

1) I made an animation on Max, changing the object position, also
bending alitlle bit the object with 30 frames.

2) I selected and exported as "arvore.dae" using OpenCollada [Bake
Matrixes, normals, triangulate and (animation) enable export]


But I have no idea how to see the animation, I tried many things.. I
tried to find some help on google, but I just saw people using Bones..
I dont have any bones, I just made the animations on Max.

Can you help me?

Code:
-------
package
{


        //----
        // Imports
        //----
        import away3d.animators.Animator;
        import away3d.animators.VertexAnimator;
        import away3d.animators.data.SkinVertex;
        import away3d.cameras.HoverCamera3D;
        import away3d.cameras.TargetCamera3D;
        import away3d.containers.ObjectContainer3D;
        import away3d.containers.Scene3D;
        import away3d.containers.View3D;
        import away3d.core.base.Mesh;
        import away3d.core.clip.RectangleClipping;
        import away3d.core.math.Number3D;
        import away3d.core.utils.Cast;
        import away3d.loaders.Collada;
        import away3d.loaders.Loader3D;
        import away3d.loaders.data.AnimationData;
        import away3d.loaders.utils.AnimationLibrary;
        import away3d.materials.BitmapMaterial;
        import away3d.primitives.Cube;
        import away3d.primitives.Skybox6;

        import flash.display.Bitmap;
        import flash.display.Stage;
        import flash.events.Event;
        import flash.events.MouseEvent;
        import flash.media.Camera;
        import flash.utils.getTimer;

        public class conceito3d
        {

                //
                // General
                //
                var cena:Scene3D;
                var vista:View3D;
                var camera:TargetCamera3D;
                var clipping:RectangleClipping;


                // 3d objects
                var nvElementoTerreno:Collada;
                var carregadorTerreno:Loader3D;
                var nvElementoArvore:Collada;
                var carregadorArvore:Loader3D;
                var ceu:Skybox6;

                //Simple Variables
                var rot:int = 0;
                var sta:Stage;

                var lastPanAngle:Number;
                var lastTiltAngle:Number;
                var lastMouseX:Number;
                var lastMouseY:Number;
                var move:Boolean;

                //Animation
                var anim:SkinVertex;
                var skinAnimation:SkinVertex;

                public function conceito3d(st)
                {
                        sta = st;

                        //Starting Objects
                        cena = new Scene3D();
                        vista =  new View3D();
                        camera = new TargetCamera3D();

                        //Clipping
                        clipping = new RectangleClipping();
                        clipping.minX = -920;
                        clipping.minY = -480;
                        clipping.maxX = 920;
                        clipping.maxY = 480;

                        //View
                        vista.scene = cena;
                        vista.camera = camera;
                        vista.clipping = clipping;
                        st.addChild(vista);

                        //Camera
                        camera.z = 500;
                        camera.x = 0;
                        camera.y = 500;
                        camera.zoom = 10;
                        camera.focus = 40;

                                               //SKY
                        ceu = new Skybox6(new 
BitmapMaterial(Cast.bitmap(SkyImage3)));
                        ceu.quarterFaces();
                        cena.addChild(ceu);

                        //Material
                        var bt:BitmapMaterial = new
BitmapMaterial(Cast.bitmap(textura_chao));

                        //Objects
                        nvElementoTerreno = new Collada();
                        nvElementoTerreno.scaling = 1;
                        nvElementoTerreno.material = bt;
                        carregadorTerreno = new Loader3D();
                        
carregadorTerreno.loadGeometry('terreno.dae',nvElementoTerreno);
                        carregadorTerreno.addOnSuccess(sucessoTerreno);

                        nvElementoArvore = new Collada();
                        nvElementoArvore.scaling = 1;
                        nvElementoArvore.material = bt;
                        carregadorArvore = new Loader3D();
                        
carregadorArvore.loadGeometry('arvore.dae',nvElementoArvore);
                        carregadorArvore.addOnSuccess(sucessoArvore);

                        vista.x = sta.stageWidth / 2;
                        vista.y = sta.stageHeight / 2;

                }

                public function renderizar(){
                        if(skinAnimation){
                             //Maybe play() the animation?
                        }

                        camera.lookAt(carregadorArvore.handle.position);
                        vista.render();


                }



                private function sucessoTerreno(e:Event) : void
                {
                        var mesh:Mesh = carregadorTerreno.handle as Mesh;
                        vista.scene.addChild(mesh);
                }

                private function sucessoArvore(event:Event) : void
                {

                        var mesh:Mesh = carregadorArvore.handle as Mesh;
                        vista.scene.addChild(mesh);

                        if 
(carregadorArvore.handle.animationLibrary["default"]){

                                                      //My 3D object
animated, now sure how handle the animation..

                        }

                }


        }
}
---


Really thank you!

Reply via email to