As far as I know Away supports only bone animation from Collada

Sent from my iPhone

On May 8, 2010, at 1:06 AM, Rob Bateman <[email protected]> wrote:

Hey Henrique

how are you animating the objects in collada? if you are not using bones then you may have problems importing - the current collada importer looks for those when parsing the collada file. best thing to do is submit an example file for testing, would that be possible?

cheers

Rob

On Fri, May 7, 2010 at 10:22 AM, Henrique <[email protected]> wrote:
Hello people, this is my first post, but Im having problems with a
collada animation.

1) I made an animation on Max, changing the object position, also
bending alitlle bit the object with 30 frames.

2) I selected and exported as "arvore.dae" using OpenCollada [Bake
Matrixes, normals, triangulate and (animation) enable export]


But I have no idea how to see the animation, I tried many things.. I
tried to find some help on google, but I just saw people using Bones..
I dont have any bones, I just made the animations on Max.

Can you help me?

Code:
-------
package
{


       //----
       // Imports
       //----
       import away3d.animators.Animator;
       import away3d.animators.VertexAnimator;
       import away3d.animators.data.SkinVertex;
       import away3d.cameras.HoverCamera3D;
       import away3d.cameras.TargetCamera3D;
       import away3d.containers.ObjectContainer3D;
       import away3d.containers.Scene3D;
       import away3d.containers.View3D;
       import away3d.core.base.Mesh;
       import away3d.core.clip.RectangleClipping;
       import away3d.core.math.Number3D;
       import away3d.core.utils.Cast;
       import away3d.loaders.Collada;
       import away3d.loaders.Loader3D;
       import away3d.loaders.data.AnimationData;
       import away3d.loaders.utils.AnimationLibrary;
       import away3d.materials.BitmapMaterial;
       import away3d.primitives.Cube;
       import away3d.primitives.Skybox6;

       import flash.display.Bitmap;
       import flash.display.Stage;
       import flash.events.Event;
       import flash.events.MouseEvent;
       import flash.media.Camera;
       import flash.utils.getTimer;

       public class conceito3d
       {

               //
               // General
               //
               var cena:Scene3D;
               var vista:View3D;
               var camera:TargetCamera3D;
               var clipping:RectangleClipping;


               // 3d objects
               var nvElementoTerreno:Collada;
               var carregadorTerreno:Loader3D;
               var nvElementoArvore:Collada;
               var carregadorArvore:Loader3D;
               var ceu:Skybox6;

               //Simple Variables
               var rot:int = 0;
               var sta:Stage;

               var lastPanAngle:Number;
               var lastTiltAngle:Number;
               var lastMouseX:Number;
               var lastMouseY:Number;
               var move:Boolean;

               //Animation
               var anim:SkinVertex;
               var skinAnimation:SkinVertex;

               public function conceito3d(st)
               {
                       sta = st;

                       //Starting Objects
                       cena = new Scene3D();
                       vista =  new View3D();
                       camera = new TargetCamera3D();

                       //Clipping
                       clipping = new RectangleClipping();
                       clipping.minX = -920;
                       clipping.minY = -480;
                       clipping.maxX = 920;
                       clipping.maxY = 480;

                       //View
                       vista.scene = cena;
                       vista.camera = camera;
                       vista.clipping = clipping;
                       st.addChild(vista);

                       //Camera
                       camera.z = 500;
                       camera.x = 0;
                       camera.y = 500;
                       camera.zoom = 10;
                       camera.focus = 40;

                                              //SKY
ceu = new Skybox6(new BitmapMaterial (Cast.bitmap(SkyImage3)));
                       ceu.quarterFaces();
                       cena.addChild(ceu);

                       //Material
                       var bt:BitmapMaterial = new
BitmapMaterial(Cast.bitmap(textura_chao));

                       //Objects
                       nvElementoTerreno = new Collada();
                       nvElementoTerreno.scaling = 1;
                       nvElementoTerreno.material = bt;
                       carregadorTerreno = new Loader3D();
carregadorTerreno.loadGeometry ('terreno.dae',nvElementoTerreno);
                       carregadorTerreno.addOnSuccess(sucessoTerreno);

                       nvElementoArvore = new Collada();
                       nvElementoArvore.scaling = 1;
                       nvElementoArvore.material = bt;
                       carregadorArvore = new Loader3D();
carregadorArvore.loadGeometry ('arvore.dae',nvElementoArvore);
                       carregadorArvore.addOnSuccess(sucessoArvore);

                       vista.x = sta.stageWidth / 2;
                       vista.y = sta.stageHeight / 2;

               }

               public function renderizar(){
                       if(skinAnimation){
                            //Maybe play() the animation?
                       }

camera.lookAt (carregadorArvore.handle.position);
                       vista.render();


               }



               private function sucessoTerreno(e:Event) : void
               {
var mesh:Mesh = carregadorTerreno.handle as Mesh;
                       vista.scene.addChild(mesh);
               }

               private function sucessoArvore(event:Event) : void
               {

var mesh:Mesh = carregadorArvore.handle as Mesh;
                       vista.scene.addChild(mesh);

if (carregadorArvore.handle.animationLibrary ["default"]){

                                                     //My 3D object
animated, now sure how handle the animation..

                       }

               }


       }
}
---


Really thank you!



--
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

Reply via email to