There is a class in away since v1 called collisionmap doing exactly
that.
Sent from an iPhone without Flash
On May 7, 2010, at 19:13, Nu Butthajit <[email protected]> wrote:
Hello
I'm attempting to create an away3d driving game without the usage of
jiglib or WOW physics due to the performance hit. So I searched the
web and found this link:
http://www.everydayflash.com/blog/index.php/2009/12/11/3d-racing-game/
his work around to detect collision and keep the the car on a path is
to sample RGB pixel value on a map, based on the car's coordinates.
here's the excerpt from his blog:
"The way it works is that it takes the car’s position and checks
against a map of the track that has different colors for different
areas – ex. red for the road, green for the sideways and so on…
Since
it samples only a few pixels per frame and all it does is check their
RGB values, it’s lighting fast. Truly, Flash is the art of minimal!"
i'm trying to figure out a way to sample RGB pixel values on a mesh
based on a given coordinate. when reviewing the mesh, skinExtrude,
object3d classes nothing really stands out on how to accomplish this.
any help or suggestion would be greatly appreciated.