All i'm saying is yes, i'm pretty sure 3.4 parser is fine. 3.5 should be, at 
least when it comes to frame prefixes, but I haven't played with it yet in 3.5.
thats why I've proposed you to test first in 3.4.

Fabrice
On May 9, 2010, at 10:04 PM, Michael Iv wrote:

> I am asking here because it can be also the problem in Away3D . If you say 
> that Away MD2 parser is fine I will look in MilkShape forums if such exist  .
> 
> On Sun, May 9, 2010 at 10:41 PM, Fabrice3D <[email protected]> wrote:
> Why not ask on Milkshape forum or ask the makers?
> 
> Fabrice
> 
> 
> 
> On May 9, 2010, at 9:25 PM, Michael Iv wrote:
> 
>> I did not try but tell me , may be my problem is the syntax in .QC file ?
>> 
>> On Sun, May 9, 2010 at 9:56 PM, Fabrice3D <[email protected]> wrote:
>> many stuffs has been changed on parsers/animators and I haven't tested much 
>> yet.
>> if you downgrade to previous 3.4, do you still get these prefixes?
>> 
>> Fabrice
>> 
>> 
>> 
>> On May 9, 2010, at 8:23 PM, Michael Iv wrote:
>> 
>>> Fabrice , sorry for interfering with unrelated question (Just did not get 
>>> any help so far :(  . I am importing animated model MD2 from MilkShape and 
>>> the animation sequence names have some bizarre  additions like where I 
>>> defined "stand" it becomes "stand½{-x " in Away3d . Do you know something 
>>> about it ? 
>>> Thank you
>>> 
>>> 
>>> On Sun, May 9, 2010 at 9:20 PM, Fabrice3D <[email protected]> wrote:
>>> Thats correct, only awd and obj are resolving space, returns and even allow 
>>> windows discs resolvings: high on my todo.
>>> 
>>> Sent from an iPhone without Flash
>>> 
>>> 
>>> On May 9, 2010, at 17:32, John Brookes <[email protected]> wrote:
>>> 
>>> Prefab doesn't like spaces in texture path.
>>> Been trying to get some textures to load in prefab with little success.
>>> Tried various options lowercase exact path etc.
>>> 
>>> Thought it may be that it was the space in "My Documents" where the dae 
>>> file is located.
>>> 
>>> The materials path in the dae is 
>>> <init_from>./A3DHouseV005apolySurfaceShape3.jpg</init_from>
>>> 
>>> Put dae and textures in root C drive so its loading from C://mydae.dae , 
>>> everything works, texture loads in prefeb.
>>> 
>>> Put dae and textures in a folder called "Test Folder", prefab doesnt load 
>>> the texture. No errors though.
>>> 
>>> 
>>> 
>>> -- 
>>> Michael Ivanov ,Programmer
>>> Neurotech Solutions Ltd.
>>> Flex|Air |3D|Unity|
>>> www.neurotechresearch.com
>>> Tel:054-4962254
>>> [email protected]
>>> [email protected]
>>> 
>> 
>> 
>> 
>> 
>> -- 
>> Michael Ivanov ,Programmer
>> Neurotech Solutions Ltd.
>> Flex|Air |3D|Unity|
>> www.neurotechresearch.com
>> Tel:054-4962254
>> [email protected]
>> [email protected]
>> 
> 
> 
> 
> 
> -- 
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> Tel:054-4962254
> [email protected]
> [email protected]
> 

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