Fabrice . that is ok , don't get angry on me  :) . I will make some
additional researches .

On Mon, May 10, 2010 at 12:15 AM, Fabrice3D <[email protected]> wrote:

> All i'm saying is yes, i'm pretty sure 3.4 parser is fine. 3.5 should be,
> at least when it comes to frame prefixes, but I haven't played with it yet
> in 3.5.
> thats why I've proposed you to test first in 3.4.
>
> Fabrice
>
> On May 9, 2010, at 10:04 PM, Michael Iv wrote:
>
> I am asking here because it can be also the problem in Away3D . If you say
> that Away MD2 parser is fine I will look in MilkShape forums if such exist
> .
>
> On Sun, May 9, 2010 at 10:41 PM, Fabrice3D <[email protected]> wrote:
>
>> Why not ask on Milkshape forum or ask the makers?
>>
>> Fabrice
>>
>>
>>
>> On May 9, 2010, at 9:25 PM, Michael Iv wrote:
>>
>> I did not try but tell me , may be my problem is the syntax in .QC file ?
>>
>> On Sun, May 9, 2010 at 9:56 PM, Fabrice3D <[email protected]> wrote:
>>
>>> many stuffs has been changed on parsers/animators and I haven't tested
>>> much yet.
>>> if you downgrade to previous 3.4, do you still get these prefixes?
>>>
>>> Fabrice
>>>
>>>
>>>
>>> On May 9, 2010, at 8:23 PM, Michael Iv wrote:
>>>
>>> Fabrice , sorry for interfering with unrelated question (Just did not get
>>> any help so far :(  . I am importing animated model MD2 from MilkShape and
>>> the animation sequence names have some bizarre  additions like where I
>>> defined "stand" it becomes "stand½{-x " in Away3d . Do you know something
>>> about it ?
>>> Thank you
>>>
>>>
>>> On Sun, May 9, 2010 at 9:20 PM, Fabrice3D <[email protected]> wrote:
>>>
>>>> Thats correct, only awd and obj are resolving space, returns and even
>>>> allow windows discs resolvings: high on my todo.
>>>>
>>>> Sent from an iPhone without Flash
>>>>
>>>>
>>>> On May 9, 2010, at 17:32, John Brookes <[email protected]> wrote:
>>>>
>>>>  Prefab doesn't like spaces in texture path.
>>>>> Been trying to get some textures to load in prefab with little success.
>>>>> Tried various options lowercase exact path etc.
>>>>>
>>>>> Thought it may be that it was the space in "My Documents" where the dae
>>>>> file is located.
>>>>>
>>>>> The materials path in the dae is
>>>>> <init_from>./A3DHouseV005apolySurfaceShape3.jpg</init_from>
>>>>>
>>>>> Put dae and textures in root C drive so its loading from C://mydae.dae, 
>>>>> everything works, texture loads in prefeb.
>>>>>
>>>>> Put dae and textures in a folder called "Test Folder", prefab doesnt
>>>>> load the texture. No errors though.
>>>>>
>>>>
>>>
>>>
>>> --
>>> Michael Ivanov ,Programmer
>>> Neurotech Solutions Ltd.
>>> Flex|Air |3D|Unity|
>>> www.neurotechresearch.com
>>> Tel:054-4962254
>>> [email protected]
>>> [email protected]
>>>
>>>
>>>
>>
>>
>> --
>> Michael Ivanov ,Programmer
>> Neurotech Solutions Ltd.
>> Flex|Air |3D|Unity|
>> www.neurotechresearch.com
>> Tel:054-4962254
>> [email protected]
>> [email protected]
>>
>>
>>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> Tel:054-4962254
> [email protected]
> [email protected]
>
>
>


-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
Tel:054-4962254
[email protected]
[email protected]

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