Fabrice . that is ok , don't get angry on me :) . I will make some additional researches .
On Mon, May 10, 2010 at 12:15 AM, Fabrice3D <[email protected]> wrote: > All i'm saying is yes, i'm pretty sure 3.4 parser is fine. 3.5 should be, > at least when it comes to frame prefixes, but I haven't played with it yet > in 3.5. > thats why I've proposed you to test first in 3.4. > > Fabrice > > On May 9, 2010, at 10:04 PM, Michael Iv wrote: > > I am asking here because it can be also the problem in Away3D . If you say > that Away MD2 parser is fine I will look in MilkShape forums if such exist > . > > On Sun, May 9, 2010 at 10:41 PM, Fabrice3D <[email protected]> wrote: > >> Why not ask on Milkshape forum or ask the makers? >> >> Fabrice >> >> >> >> On May 9, 2010, at 9:25 PM, Michael Iv wrote: >> >> I did not try but tell me , may be my problem is the syntax in .QC file ? >> >> On Sun, May 9, 2010 at 9:56 PM, Fabrice3D <[email protected]> wrote: >> >>> many stuffs has been changed on parsers/animators and I haven't tested >>> much yet. >>> if you downgrade to previous 3.4, do you still get these prefixes? >>> >>> Fabrice >>> >>> >>> >>> On May 9, 2010, at 8:23 PM, Michael Iv wrote: >>> >>> Fabrice , sorry for interfering with unrelated question (Just did not get >>> any help so far :( . I am importing animated model MD2 from MilkShape and >>> the animation sequence names have some bizarre additions like where I >>> defined "stand" it becomes "stand½{-x " in Away3d . Do you know something >>> about it ? >>> Thank you >>> >>> >>> On Sun, May 9, 2010 at 9:20 PM, Fabrice3D <[email protected]> wrote: >>> >>>> Thats correct, only awd and obj are resolving space, returns and even >>>> allow windows discs resolvings: high on my todo. >>>> >>>> Sent from an iPhone without Flash >>>> >>>> >>>> On May 9, 2010, at 17:32, John Brookes <[email protected]> wrote: >>>> >>>> Prefab doesn't like spaces in texture path. >>>>> Been trying to get some textures to load in prefab with little success. >>>>> Tried various options lowercase exact path etc. >>>>> >>>>> Thought it may be that it was the space in "My Documents" where the dae >>>>> file is located. >>>>> >>>>> The materials path in the dae is >>>>> <init_from>./A3DHouseV005apolySurfaceShape3.jpg</init_from> >>>>> >>>>> Put dae and textures in root C drive so its loading from C://mydae.dae, >>>>> everything works, texture loads in prefeb. >>>>> >>>>> Put dae and textures in a folder called "Test Folder", prefab doesnt >>>>> load the texture. No errors though. >>>>> >>>> >>> >>> >>> -- >>> Michael Ivanov ,Programmer >>> Neurotech Solutions Ltd. >>> Flex|Air |3D|Unity| >>> www.neurotechresearch.com >>> Tel:054-4962254 >>> [email protected] >>> [email protected] >>> >>> >>> >> >> >> -- >> Michael Ivanov ,Programmer >> Neurotech Solutions Ltd. >> Flex|Air |3D|Unity| >> www.neurotechresearch.com >> Tel:054-4962254 >> [email protected] >> [email protected] >> >> >> > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > Tel:054-4962254 > [email protected] > [email protected] > > > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com Tel:054-4962254 [email protected] [email protected]
