Hey, just a quick mention that I've added a new NURBS primitive. The NURBS implementation follows on from my Bezier patch primitive and likewise includes a NURBS Explorer for you to play and 'explore' NURBS and there usage. NURBS gives you greater flexibility and control of the curved surfaces in comparison to bezier patches.
For further details including a bit of a tutorial and the NURBS explorer, please check out... http://www.geepers.co.uk/ and http://www.geepers.co.uk/software/nurbs_tutorial.html Enjoy. Greg
