Hey, just a quick mention that I've added a new NURBS primitive.

The NURBS implementation follows on from my Bezier patch primitive and
likewise includes a NURBS Explorer for you to play and 'explore' NURBS
and there usage. NURBS gives you greater flexibility and control of
the curved surfaces in comparison to bezier patches.

For further details including a bit of a tutorial and the NURBS
explorer, please check out...

http://www.geepers.co.uk/

and

http://www.geepers.co.uk/software/nurbs_tutorial.html

Enjoy.

Greg

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