I think you might be waiting a while I'm afraid.

My 3DS experience is pretty much zero but if any one else want's the
challenge (if it's even possible :o ) then give it a whirl. :)

Greg

On May 13, 1:41 pm, savagelook <[email protected]> wrote:
> Very cool stuff!  How long until I can import my 3DS models as NURBS?
>
> I know, I'm getting greedy :)
>
> On May 10, 6:43 pm, Greg209 <[email protected]> wrote:
>
> > Hey, just a quick mention that I've added a new NURBS primitive.
>
> > The NURBS implementation follows on from my Bezier patch primitive and
> > likewise includes a NURBS Explorer for you to play and 'explore' NURBS
> > and there usage. NURBS gives you greater flexibility and control of
> > the curved surfaces in comparison to bezier patches.
>
> > For further details including a bit of a tutorial and the NURBS
> > explorer, please check out...
>
> >http://www.geepers.co.uk/
>
> > and
>
> >http://www.geepers.co.uk/software/nurbs_tutorial.html
>
> > Enjoy.
>
> > Greg

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