I think you might be waiting a while I'm afraid. My 3DS experience is pretty much zero but if any one else want's the challenge (if it's even possible :o ) then give it a whirl. :)
Greg On May 13, 1:41 pm, savagelook <[email protected]> wrote: > Very cool stuff! How long until I can import my 3DS models as NURBS? > > I know, I'm getting greedy :) > > On May 10, 6:43 pm, Greg209 <[email protected]> wrote: > > > Hey, just a quick mention that I've added a new NURBS primitive. > > > The NURBS implementation follows on from my Bezier patch primitive and > > likewise includes a NURBS Explorer for you to play and 'explore' NURBS > > and there usage. NURBS gives you greater flexibility and control of > > the curved surfaces in comparison to bezier patches. > > > For further details including a bit of a tutorial and the NURBS > > explorer, please check out... > > >http://www.geepers.co.uk/ > > > and > > >http://www.geepers.co.uk/software/nurbs_tutorial.html > > > Enjoy. > > > Greg
