Hey Everyone,

My question is as follows:
If I place an image in my isometric composition (camera with
orthogonalLens), it gets rescaled and looks jagged, especially along
the diagonal edges (which are quite common in isometric stuff).

How can I place a sprite in my scene, so that it displays as a normal
image would (1 pixel size in the image = 1 pixel size in the comp). So
that no scaling would be required.
Since I'm using an OrthogonalLens, I think this could be possible. But
what scaling should the sprite have, and what zoom should my camera
have. Or is there another way to do this, something I'm missing? Is
there a way to make sprites scale without the jagged edges, will this
impact performance?

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