I think the problem lies with the scaling in Away3D. I have found a
solution: Put the images in a MovieClip and throw a MovieClipSprite
into the scene with rescale set to false. Looks just like it was
intended now :)

On May 11, 7:01 pm, Peter Kapelyan <[email protected]> wrote:
> Hi,
>
> Did you try smoothing on your bitmap? Also a picture will help visualize the
> problem, if possible.
>
> Thanks
> -Pete
>
>
>
>
>
> On Tue, May 11, 2010 at 7:31 AM, Aeg <[email protected]> wrote:
> > Hey Everyone,
>
> > My question is as follows:
> > If I place an image in my isometric composition (camera with
> > orthogonalLens), it gets rescaled and looks jagged, especially along
> > the diagonal edges (which are quite common in isometric stuff).
>
> > How can I place a sprite in my scene, so that it displays as a normal
> > image would (1 pixel size in the image = 1 pixel size in the comp). So
> > that no scaling would be required.
> > Since I'm using an OrthogonalLens, I think this could be possible. But
> > what scaling should the sprite have, and what zoom should my camera
> > have. Or is there another way to do this, something I'm missing? Is
> > there a way to make sprites scale without the jagged edges, will this
> > impact performance?
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

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