I think the problem lies with the scaling in Away3D. I have found a solution: Put the images in a MovieClip and throw a MovieClipSprite into the scene with rescale set to false. Looks just like it was intended now :)
On May 11, 7:01 pm, Peter Kapelyan <[email protected]> wrote: > Hi, > > Did you try smoothing on your bitmap? Also a picture will help visualize the > problem, if possible. > > Thanks > -Pete > > > > > > On Tue, May 11, 2010 at 7:31 AM, Aeg <[email protected]> wrote: > > Hey Everyone, > > > My question is as follows: > > If I place an image in my isometric composition (camera with > > orthogonalLens), it gets rescaled and looks jagged, especially along > > the diagonal edges (which are quite common in isometric stuff). > > > How can I place a sprite in my scene, so that it displays as a normal > > image would (1 pixel size in the image = 1 pixel size in the comp). So > > that no scaling would be required. > > Since I'm using an OrthogonalLens, I think this could be possible. But > > what scaling should the sprite have, and what zoom should my camera > > have. Or is there another way to do this, something I'm missing? Is > > there a way to make sprites scale without the jagged edges, will this > > impact performance? > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM
