Hi,

Did you try smoothing on your bitmap? Also a picture will help visualize the
problem, if possible.

Thanks
-Pete

On Tue, May 11, 2010 at 7:31 AM, Aeg <[email protected]> wrote:

> Hey Everyone,
>
> My question is as follows:
> If I place an image in my isometric composition (camera with
> orthogonalLens), it gets rescaled and looks jagged, especially along
> the diagonal edges (which are quite common in isometric stuff).
>
> How can I place a sprite in my scene, so that it displays as a normal
> image would (1 pixel size in the image = 1 pixel size in the comp). So
> that no scaling would be required.
> Since I'm using an OrthogonalLens, I think this could be possible. But
> what scaling should the sprite have, and what zoom should my camera
> have. Or is there another way to do this, something I'm missing? Is
> there a way to make sprites scale without the jagged edges, will this
> impact performance?
>



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