How did you load the model?  How did you attach a plane to it?  Can
you show the code (the links in your other post are dead)?

Models loaded with the away3d.loaders.* classes have a property called
"container" that actually stores the 3d object parsed by the loader.
So if I'm not mistaken, if you were adding a plane to the 3d model
you'd do something like this:

model.container.addChild(plane);

On May 13, 11:00 am, joebass <[email protected]> wrote:
> Hi, another noob question which is similar 
> tohttp://groups.google.com/group/away3d-dev/browse_thread/thread/cb3e0d....
> I have a model that I've added a plane with an image to be a window
> for an interior scene.  I can't seem to lock the plane to the floor.
> I've tried adding both planes to a container and adding that to the
> scene but, moving the camera still moves the "window" independently of
> the floor.  Also tried changing the pivot point.  Any advice?  Thanks

Reply via email to