How did you load the model? How did you attach a plane to it? Can you show the code (the links in your other post are dead)?
Models loaded with the away3d.loaders.* classes have a property called "container" that actually stores the 3d object parsed by the loader. So if I'm not mistaken, if you were adding a plane to the 3d model you'd do something like this: model.container.addChild(plane); On May 13, 11:00 am, joebass <[email protected]> wrote: > Hi, another noob question which is similar > tohttp://groups.google.com/group/away3d-dev/browse_thread/thread/cb3e0d.... > I have a model that I've added a plane with an image to be a window > for an interior scene. I can't seem to lock the plane to the floor. > I've tried adding both planes to a container and adding that to the > scene but, moving the camera still moves the "window" independently of > the floor. Also tried changing the pivot point. Any advice? Thanks
