It is, I was trying to have my variables make more sense for this post
and missed it.

On May 13, 12:00 pm, savagelook <[email protected]> wrote:
> is this a typo?
>
> scene.addChild(ceilingAndFloor);
>
> On May 13, 11:56 am, joebass <[email protected]> wrote:
>
>
>
> > Thanks for the reply.  I can reproduce the problem by
> > -adding a plane as the floor
> > -adding another plane as the window and changing the window's
> > leftWindow.rotationX = -90;
>
> > if I don't change the rotation, the planes stay nicely glued
> > together.  Once I make the rotation change, the window stays closer to
> > the camera as I back it away.
>
> > floorMaterial = new TransformBitmapMaterial(Cast.bitmap(Tile));
> > floorMaterial.scaleX = 0.04;
> > floorMaterial.scaleY = 0.04;
> > floorMaterial.repeat = true;
> > floor = new Plane();
> > floor.material = floorMaterial;
> > floor.ownCanvas = true;
> > floor.pushback = true;
> > floor.width = 120;
> > floor.height = 100;
>
> > leftWindowMaterial = new
> > TransformBitmapMaterial(Cast.bitmap(LeftWindow));
> > leftWindowMaterial.repeat = false;
> > leftWindow = new Plane();
> > leftWindow.width = 25;
> > leftWindow.height = 12;
> > leftWindow.material = leftWindowMaterial;
> > leftWindow.rotationX = -90;
>
> > floorAndWindow = new ObjectContainer3D();
> > floorAndWindow.addChild(floor);
> > floorAndWindow.addChild(leftWindow);
>
> > scene.addChild(ceilingAndFloor);
>
> > On May 13, 11:48 am, savagelook <[email protected]> wrote:
>
> > > How did you load the model?  How did you attach a plane to it?  Can
> > > you show the code (the links in your other post are dead)?
>
> > > Models loaded with the away3d.loaders.* classes have a property called
> > > "container" that actually stores the 3d object parsed by the loader.
> > > So if I'm not mistaken, if you were adding a plane to the 3d model
> > > you'd do something like this:
>
> > > model.container.addChild(plane);
>
> > > On May 13, 11:00 am, joebass <[email protected]> wrote:
>
> > > > Hi, another noob question which is similar 
> > > > tohttp://groups.google.com/group/away3d-dev/browse_thread/thread/cb3e0d....
> > > > I have a model that I've added a plane with an image to be a window
> > > > for an interior scene.  I can't seem to lock the plane to the floor.
> > > > I've tried adding both planes to a container and adding that to the
> > > > scene but, moving the camera still moves the "window" independently of
> > > > the floor.  Also tried changing the pivot point.  Any advice?  Thanks- 
> > > > Hide quoted text -
>
> > > - Show quoted text -- Hide quoted text -
>
> - Show quoted text -

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