Thats the thing theyre not overlapping. The two smaller cubes sit just above the floor of the larger cube.( At least they do in Maya). I'm trying to understand what can and can't be done. I know I could do that example in a single mesh, but then that also means a single material.
So how would you sit some cubes on the floor of a larger cube? On 14 May 2010 12:19, David Lenaerts <[email protected]> wrote: > Because you're not following the rules of bsp geometry ;-) > In your model, there's a couple of shapes that are overlapping, instead of > one solid closed shape. See my awesome photoshop skills attached to see what > I mean :) > > > On Fri, May 14, 2010 at 1:07 PM, John Brookes <[email protected]>wrote: > >> Why does the camera in this simple test model always fall through the >> floor? >> > > > > -- > http://www.derschmale.com >
