Yeah moving the cubes higher isn't really what Im after.
Just tried removing the bottom faces of the two smaller cubes, now the
camera doesn't fall through the floor, but it does now go through the two
smaller cubes.

More experiments :/

On 14 May 2010 12:39, David Lenaerts <[email protected]> wrote:

> Then they probably should be space farther apart instead. You can use
> different meshes to put a cube shape on the floor, but you'll have to cut
> out the overlapping parts. The parts don't need to be closed, as long as the
> whole is (the tree merges anything anyway).
> When it concerns modeling like that, I'm sure Fabrice could give some more
> useful input than me tho :)
>
> On Fri, May 14, 2010 at 1:35 PM, John Brookes <[email protected]>wrote:
>
>> Thats the thing theyre not overlapping. The two smaller cubes sit just
>> above the floor of the larger cube.( At least they do in Maya).
>> I'm trying to understand what can and can't be done. I know I could do
>> that example in a single mesh, but then that also means a single material.
>>
>> So how would you sit some cubes on the floor of a larger cube?
>>
>>
>> On 14 May 2010 12:19, David Lenaerts <[email protected]> wrote:
>>
>>> Because you're not following the rules of bsp geometry ;-)
>>> In your model, there's a couple of shapes that are overlapping, instead
>>> of one solid closed shape. See my awesome photoshop skills attached to see
>>> what I mean :)
>>>
>>>
>>> On Fri, May 14, 2010 at 1:07 PM, John Brookes <[email protected]>wrote:
>>>
>>>> Why does the camera in this simple test model always fall through the
>>>> floor?
>>>>
>>>
>>>
>>>
>>> --
>>> http://www.derschmale.com
>>>
>>
>>
>
>
> --
> http://www.derschmale.com
>

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