omg omg omg omg omg omg! That is ridiculous! Thanks for that man. I am going to delete 3ds max it is useless so far :D
On 14 Май, 18:18, Michael Iv <[email protected]> wrote: > Finaly pinned down the problem for the .obj textures autoloading issue . > > Started to comapre the mtl output from Max and PreFab . You won't believe > guys how simple is the solution !!!! > > Appears that the exported from Max mtl looks like this: > > newmtl my_text > > Ns 10.0000 > Ni 1.5000 > d 1.0000 > Tr 0.0000 > Tf 1.0000 1.0000 1.0000 > illum 2 > Ka 0.5880 0.5880 0.5880 > Kd 0.5880 0.5880 0.5880 > Ks 0.0000 0.0000 0.0000 > Ke 0.0000 0.0000 0.0000 > map_Ka myText.jpg /////////////here must change to realtive path > map_Kd myText.jpg /////////////here must change to realtive path > > and from PreFab it comes out like this: > newmtl awmat_0 > Kd 1 1 1 > Ka 0.2 0.2 0.2 > Ks 0.2 0.2 0.2 > Ns 128 > Tr 1 > D 1 > map_Kd images/aw_0.png > > NOW , you sure think that it is a problem of the difference between tags or > numerical representation . Nope! That what I was thinking . But after trying > to exclude or format different parts in order for them to look like the > Prefab mtl , I found it : look at the position of map_Ka and map_Kd in both > examples ! in Prefab there is no space between the left margin and the > string but in the Max it is aligned with all the parameters . If you delete > that space and align the strings to the left so it is aligned with newmtl > my_text you are done . It works! > > Can't believe wasted some 4 hours to figure it out. > > Cheers > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity|www.neurotechresearch.com > Tel:054-4962254 > [email protected] > [email protected]
