omg omg omg omg omg omg! That is ridiculous! Thanks for that man. I am
going to delete 3ds max it is useless so far :D

On 14 Май, 18:18, Michael Iv <[email protected]> wrote:
> Finaly pinned down the problem for the  .obj textures autoloading issue .
>
> Started to comapre the mtl output from Max and PreFab . You won't believe
> guys how simple is the solution !!!!
>
> Appears that the exported from Max mtl looks like this:
>
> newmtl my_text
>
> Ns 10.0000
>     Ni 1.5000
>     d 1.0000
>     Tr 0.0000
>     Tf 1.0000 1.0000 1.0000
>     illum 2
>     Ka 0.5880 0.5880 0.5880
>     Kd 0.5880 0.5880 0.5880
>     Ks 0.0000 0.0000 0.0000
>     Ke 0.0000 0.0000 0.0000
>     map_Ka myText.jpg  /////////////here must change to realtive path
>     map_Kd myText.jpg /////////////here must change to realtive path
>
> and from PreFab it comes out like this:
> newmtl awmat_0
> Kd 1 1 1
> Ka 0.2 0.2 0.2
> Ks 0.2 0.2 0.2
> Ns 128
> Tr 1
> D 1
> map_Kd images/aw_0.png
>
> NOW , you sure think that it is a problem of the difference between tags or
> numerical representation . Nope! That what I was thinking . But after trying
> to exclude or format different parts in order for them to look like the
> Prefab mtl , I found it : look at the position of map_Ka and map_Kd  in both
> examples ! in Prefab there is no space between the left margin and the
> string but in the Max it is aligned with all the parameters . If you delete
> that space and align the strings to the left  so it is aligned with newmtl
> my_text you are done . It works!
>
> Can't believe wasted some 4 hours to figure it out.
>
> Cheers
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|www.neurotechresearch.com
> Tel:054-4962254
> [email protected]
> [email protected]

Reply via email to