By the way , Fabrice, Should ASE loader also load texture automatically by default ? Tried it but it doesn't load one .
On Fri, May 14, 2010 at 8:27 PM, Fabrice3D <[email protected]> wrote: > That's a good point. > reason to make the mtl parser even smarter. > thanks for pointing this out. > > Fabrice > > > On May 14, 2010, at 5:40 PM, toshmosh wrote: > > > omg omg omg omg omg omg! That is ridiculous! Thanks for that man. I am > > going to delete 3ds max it is useless so far :D > > > > On 14 Май, 18:18, Michael Iv <[email protected]> wrote: > >> Finaly pinned down the problem for the .obj textures autoloading issue > . > >> > >> Started to comapre the mtl output from Max and PreFab . You won't > believe > >> guys how simple is the solution !!!! > >> > >> Appears that the exported from Max mtl looks like this: > >> > >> newmtl my_text > >> > >> Ns 10.0000 > >> Ni 1.5000 > >> d 1.0000 > >> Tr 0.0000 > >> Tf 1.0000 1.0000 1.0000 > >> illum 2 > >> Ka 0.5880 0.5880 0.5880 > >> Kd 0.5880 0.5880 0.5880 > >> Ks 0.0000 0.0000 0.0000 > >> Ke 0.0000 0.0000 0.0000 > >> map_Ka myText.jpg /////////////here must change to realtive path > >> map_Kd myText.jpg /////////////here must change to realtive path > >> > >> and from PreFab it comes out like this: > >> newmtl awmat_0 > >> Kd 1 1 1 > >> Ka 0.2 0.2 0.2 > >> Ks 0.2 0.2 0.2 > >> Ns 128 > >> Tr 1 > >> D 1 > >> map_Kd images/aw_0.png > >> > >> NOW , you sure think that it is a problem of the difference between tags > or > >> numerical representation . Nope! That what I was thinking . But after > trying > >> to exclude or format different parts in order for them to look like the > >> Prefab mtl , I found it : look at the position of map_Ka and map_Kd in > both > >> examples ! in Prefab there is no space between the left margin and the > >> string but in the Max it is aligned with all the parameters . If you > delete > >> that space and align the strings to the left so it is aligned with > newmtl > >> my_text you are done . It works! > >> > >> Can't believe wasted some 4 hours to figure it out. > >> > >> Cheers > >> > >> -- > >> Michael Ivanov ,Programmer > >> Neurotech Solutions Ltd. > >> Flex|Air |3D|Unity|www.neurotechresearch.com > >> Tel:054-4962254 > >> [email protected] > >> [email protected] > > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com Tel:054-4962254 [email protected] [email protected]
