Hello again! I've updated the model file in the assets package to fix this. You can get the updated package at www.flash3dbook.com right now, and from friendsofed.com shortly!
Cheers /R On May 19, 10:44 am, richardolsson <[email protected]> wrote: > Hi, > > I'm glad you're liking the book so far. Thanks for spotting this. It > seems the 3DS file that's provided in the sample package has somehow > been corrupted (or in some way made incompatible.) The mesh was never > meant to include a texture in the first place, especially not one > named "ape_normals." (without a file suffix.) > > We will look into this, and amend the sample files. In the meantime, > you can get the code to work by preventing the loading of textures > completely: > > _loader = new LoaderCube(); > _loader.autoLoadTextures = false; > > Please keep your comments coming. We appreciate them greatly! > > Cheers > /R > > On May 19, 8:37 am, JKaris <[email protected]> wrote: > > > > > Hi All, > > > I am having a problem with an example in the Away3D book. > > > In chapter 4 there is the example named - LoadingExternalModels > > > I get an error message on the LoaderCube: > > > "Loading Texture Error #2035 URL not found." > > > It is looking for ape_normals > > > But there is no file named that in the chapter 4 assets folder. > > > There is in chapter 5 assets, but moving this to the chapter 4 > > location still gives the error. > > > Am I doing something wrong? Has anyone else had this problem? > > > Has been a great read so far. > > > Thanks, > > jkaris
