Hello again!

I've updated the model file in the assets package to fix this. You can
get the updated package at www.flash3dbook.com right now, and from
friendsofed.com shortly!

Cheers
/R

On May 19, 10:44 am, richardolsson <[email protected]> wrote:
> Hi,
>
> I'm glad you're liking the book so far. Thanks for spotting this. It
> seems the 3DS file that's provided in the sample package has somehow
> been corrupted (or in some way made incompatible.) The mesh was never
> meant to include a texture in the first place, especially not one
> named "ape_normals." (without a file suffix.)
>
> We will look into this, and amend the sample files. In the meantime,
> you can get the code to work by preventing the loading of textures
> completely:
>
> _loader = new LoaderCube();
> _loader.autoLoadTextures = false;
>
> Please keep your comments coming. We appreciate them greatly!
>
> Cheers
> /R
>
> On May 19, 8:37 am, JKaris <[email protected]> wrote:
>
>
>
> > Hi All,
>
> > I am having a problem with an example in the Away3D book.
>
> > In chapter 4 there is the example named - LoadingExternalModels
>
> > I get an error message on the LoaderCube:
>
> > "Loading Texture Error #2035 URL not found."
>
> > It is looking for ape_normals
>
> > But there is no file named that in the chapter 4 assets folder.
>
> > There is in chapter 5 assets, but moving this to the chapter 4
> > location still gives the error.
>
> > Am I doing something wrong?  Has anyone else had this problem?
>
> > Has been a great read so far.
>
> > Thanks,
> > jkaris

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