Just posted a message and added a class for this.

check the getIntersect() handler.

Fabrice
On May 21, 2010, at 7:06 AM, Guitouxx wrote:

> Hi everybody,
> 
> I have a little problem with my project. I'm using Wiiflash and away3d
> for a mini skeet shoot game. For now, I have created ground, gun,
> navigation with the wiimote...but now I'm launching the "shoot
> process".
> 
> To have a cursor on the screen with the wiimote, I have used the
> "VirtualMouse" class by Senocular and it's great. The camera follow
> the cursor and the gun looked at the cursor correctly.
> 
> But I'm a little bit confusing right now. How can I translate the 2d
> coords of the virtual mouse into a 3d coords.
> 
> I have an idea to simulate a mouseEvent3D on the view3D with my
> wiimote cursor but no success....
> 
> Someone has a better idea??
> 
> Thxxxxx
> 
> bye
> 
> Guitouxx

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