Thx Fabrice, I'll check it right now :)

Guitouxx

On 21 mai, 04:50, Fabrice3D <[email protected]> wrote:
> Just posted a message and added a class for this.
>
> check the getIntersect() handler.
>
> Fabrice
> On May 21, 2010, at 7:06 AM, Guitouxx wrote:
>
> > Hi everybody,
>
> > I have a little problem with my project. I'm using Wiiflash and away3d
> > for a mini skeet shoot game. For now, I have created ground, gun,
> > navigation with the wiimote...but now I'm launching the "shoot
> > process".
>
> > To have a cursor on the screen with the wiimote, I have used the
> > "VirtualMouse" class by Senocular and it's great. The camera follow
> > the cursor and the gun looked at the cursor correctly.
>
> > But I'm a little bit confusing right now. How can I translate the 2d
> > coords of the virtual mouse into a 3d coords.
>
> > I have an idea to simulate a mouseEvent3D on the view3D with my
> > wiimote cursor but no success....
>
> > Someone has a better idea??
>
> > Thxxxxx
>
> > bye
>
> > Guitouxx
>
>

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