I almost have this working but have run into a problem... I am drawing the circle using a WireRegularPolygon, and I can rotate it to what ever position around the sphere I like using .rotateX etc.
The Sphere uses a Dot3 F10 material. Now, I have the scene configured so that I can click and drag with the mouse to rotate the camera around the sphere. This has worked perfectly, and continues to work with the 'circle' displayed. BUT, if I change the the sphere material to a CompositeMaterial (so I can overlay other bitmaps on the Dot3 material), the click and drag stops working. The initial down click is picked up, but Away3D seems to immediately detect a mouse up. If I keep the composite material on the sphere, and just set the circle .visible = false; then the click and drag works again. I am using the latest SVN build of Away3D. Any ideas? Thanks Mark
