I almost have this working but have run into a problem...

I am drawing the circle using a WireRegularPolygon, and I can rotate
it to what ever position around the sphere I like using .rotateX etc.

The Sphere uses a Dot3 F10 material.

Now, I have the scene configured so that I can click and drag with the
mouse to rotate the camera around the sphere. This has worked
perfectly, and continues to work with the 'circle' displayed.

BUT, if I change the the sphere material to a CompositeMaterial (so I
can overlay other bitmaps on the Dot3 material), the click and drag
stops working. The initial down click is picked up, but Away3D seems
to immediately detect a mouse up.

If I keep the composite material on the sphere, and just set the
circle .visible = false; then the click and drag works again.

I am using the latest SVN build of Away3D.

Any ideas?

Thanks
Mark

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