What is the best way of drawing a smooth circle round a sphere? My sphere is using a Dot3 F10 material. I already layer other textures on top of the base Dot3 material.
I want to be able to draw the circle at an aribitary rotation in two axes. I know where 3D space the plane of the circle should point, but ideally I'd like to use 'latitude' and 'longitude' values for the normal to the circles plane. I'm thik bezier curves may be appropriate, but really need a pointer to get started. Many thanks for any help Mark.
