thats exactly what it does... except the 2 chars defines the plane its on.
so if you want drag only on x, your are on xz plane for instance. but you could 
as well drag on xy plane.
You are also free to lock results using the getIntersection and use only the 
value you want.

Prefab uses a more complex drag system, but yes it always comes down to 
ray/plane intersection anyway.
Just think this class might help few to properly implement drag in 3d (and the 
easy way) into their apps/games.

Fabrice

On Jun 1, 2010, at 10:46 PM, deep wrote:

> What about only "x" or "y" or "z" drag? Like is more 3d editors or in
> preFab.

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