this error is, sometimes to be avoided by increasing the model scale. BUT this doesn't mean its the problem. Would work only if the model is "perfect". in Prefab model bounds should be (rule of thumb based on my experience) between 50k and 80k. use scenescale option left under on interface for this.
make sure the model is snapped to grid in max, use a coarse size, if two vertexes are somehow located 3 units apart, setting snap to 1 doesn't help much at all. Plus this increases performance as less planes are generated. Use Weld as well, then set model to outline and inspect each vertexes connections if problem persists, they should show only one vertex, (3 being at same place) see it as a party balloon. one little hole:bam :) note that Prefab generates a red region where problem is occuring, due to recursion, it might not refflect at all the real bad problem, but in past tests it was, after i found the error, in 80% of cases holding the bad region in its bounds. So when you get that error, do not close generator window directly, inspect the scene to locate visually where things possibly go wrong. also make sure its continuously modelled, meaning here that once triangulated, no triangle side is shared by more than one other triangle side. Fabrice On Jun 1, 2010, at 2:56 PM, colouredfunk wrote: > << BSP build ERROR: Empty faces were created. This could indicate the > source geometry wasn't aligned properly to a grid.
