Thanks for the tips fabrice, I will report back soon :)
On Jun 1, 2:20 pm, Fabrice3D <[email protected]> wrote: > this error is, sometimes to be avoided by increasing the model scale. > BUT this doesn't mean its the problem. Would work only if the model is > "perfect". > in Prefab model bounds should be (rule of thumb based on my experience) > between 50k and 80k. > use scenescale option left under on interface for this. > > make sure the model is snapped to grid in max, use a coarse size, if two > vertexes are somehow located 3 units apart, setting snap to 1 doesn't help > much at all. > Plus this increases performance as less planes are generated. > Use Weld as well, then set model to outline and inspect each vertexes > connections if problem persists, they should show only one vertex, (3 being > at same place) > see it as a party balloon. one little hole:bam :) > note that Prefab generates a red region where problem is occuring, due to > recursion, it might not refflect at all the real bad problem, but in past > tests > it was, after i found the error, in 80% of cases holding the bad region in > its bounds. So when you get that error, do not close generator window > directly, inspect the scene to > locate visually where things possibly go wrong. > > also make sure its continuously modelled, meaning here that once > triangulated, no triangle side is shared by more than one other triangle side. > > Fabrice > > On Jun 1, 2010, at 2:56 PM, colouredfunk wrote: > > > > > << BSP build ERROR: Empty faces were created. This could indicate the > > source geometry wasn't aligned properly to a grid.- Hide quoted text - > > - Show quoted text -
