Thanks for the tips fabrice, I will report back soon :)

On Jun 1, 2:20 pm, Fabrice3D <[email protected]> wrote:
> this error is, sometimes to be avoided by increasing the model scale.
> BUT this doesn't mean its the problem. Would work only if the model is 
> "perfect".
> in Prefab model bounds should be (rule of thumb based on my experience) 
> between 50k and 80k.
> use scenescale option left under on interface for this.
>
> make sure the model is snapped to grid in max, use a coarse size, if two 
> vertexes are somehow located 3 units apart, setting snap to 1 doesn't help 
> much at all.
> Plus this increases performance as less planes are generated.
> Use Weld as well, then set model to outline and inspect each vertexes 
> connections if problem persists, they should show only one vertex, (3 being 
> at same place)
> see it as a party balloon. one little hole:bam :)
> note that Prefab generates a red region where problem is occuring, due to 
> recursion, it might not refflect at all the real bad problem, but in past 
> tests
> it was, after i found the error, in 80% of cases holding the bad region in 
> its bounds. So when you get that error, do not close generator window 
> directly, inspect the scene to
> locate visually where things possibly go wrong.
>
> also make sure its continuously modelled, meaning here that once 
> triangulated, no triangle side is shared by more than one other triangle side.
>
> Fabrice
>
> On Jun 1, 2010, at 2:56 PM, colouredfunk wrote:
>
>
>
> > << BSP build ERROR: Empty faces were created. This could indicate the
> > source geometry wasn't aligned properly to a grid.- Hide quoted text -
>
> - Show quoted text -

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