I'm still not having any joy with this... Would you mind having a look at my 3DS file to see if you can spot the problem easily?
www.funkyjunk.me.uk/ImagesForExternals/away3d/lobby.zip Thankyou!! On Jun 1, 11:26 pm, colouredfunk <[email protected]> wrote: > Thanks for the tips fabrice, I will report back soon :) > > On Jun 1, 2:20 pm, Fabrice3D <[email protected]> wrote: > > > > > this error is, sometimes to be avoided by increasing the model scale. > > BUT this doesn't mean its the problem. Would work only if the model is > > "perfect". > > inPrefabmodel bounds should be (rule of thumb based on my experience) > > between 50k and 80k. > > use scenescale option left under on interface for this. > > > make sure the model is snapped to grid in max, use a coarse size, if two > > vertexes are somehow located 3 units apart, setting snap to 1 doesn't help > > much at all. > > Plus this increases performance as less planes are generated. > > Use Weld as well, then set model to outline and inspect each vertexes > > connections if problem persists, they should show only one vertex, (3 being > > at same place) > > see it as a party balloon. one little hole:bam :) > > note thatPrefabgenerates a red region where problem is occuring, due to > > recursion, it might not refflect at all the real bad problem, but in past > > tests > > it was, after i found the error, in 80% of cases holding the bad region in > > its bounds. So when you get that error, do not closegeneratorwindow > > directly, inspect the scene to > > locate visually where things possibly go wrong. > > > also make sure its continuously modelled, meaning here that once > > triangulated, no triangle side is shared by more than one other triangle > > side. > > > Fabrice > > > On Jun 1, 2010, at 2:56 PM, colouredfunk wrote: > > > > <<BSPbuild ERROR: Empty faces were created. This could indicate the > > > source geometry wasn't aligned properly to a grid.- Hide quoted text - > > > - Show quoted text -- Hide quoted text - > > - Show quoted text -
