I'm still not having any joy with this...

Would you mind having a look at my 3DS file to see if you can spot the
problem easily?

www.funkyjunk.me.uk/ImagesForExternals/away3d/lobby.zip

Thankyou!!

On Jun 1, 11:26 pm, colouredfunk <[email protected]> wrote:
> Thanks for the tips fabrice, I will report back soon :)
>
> On Jun 1, 2:20 pm, Fabrice3D <[email protected]> wrote:
>
>
>
> > this error is, sometimes to be avoided by increasing the model scale.
> > BUT this doesn't mean its the problem. Would work only if the model is 
> > "perfect".
> > inPrefabmodel bounds should be (rule of thumb based on my experience) 
> > between 50k and 80k.
> > use scenescale option left under on interface for this.
>
> > make sure the model is snapped to grid in max, use a coarse size, if two 
> > vertexes are somehow located 3 units apart, setting snap to 1 doesn't help 
> > much at all.
> > Plus this increases performance as less planes are generated.
> > Use Weld as well, then set model to outline and inspect each vertexes 
> > connections if problem persists, they should show only one vertex, (3 being 
> > at same place)
> > see it as a party balloon. one little hole:bam :)
> > note thatPrefabgenerates a red region where problem is occuring, due to 
> > recursion, it might not refflect at all the real bad problem, but in past 
> > tests
> > it was, after i found the error, in 80% of cases holding the bad region in 
> > its bounds. So when you get that error, do not closegeneratorwindow 
> > directly, inspect the scene to
> > locate visually where things possibly go wrong.
>
> > also make sure its continuously modelled, meaning here that once 
> > triangulated, no triangle side is shared by more than one other triangle 
> > side.
>
> > Fabrice
>
> > On Jun 1, 2010, at 2:56 PM, colouredfunk wrote:
>
> > > <<BSPbuild ERROR: Empty faces were created. This could indicate the
> > > source geometry wasn't aligned properly to a grid.- Hide quoted text -
>
> > - Show quoted text -- Hide quoted text -
>
> - Show quoted text -

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