spritePos2D is a point?
I will tell you the truth I have never used these methods in Away3d . May be
they are not applicable here at all.  Where do you add your sprite to ?


On Thu, Jun 3, 2010 at 12:01 PM, vib <[email protected]> wrote:

>
> var vect3D:Vector3D = view.globalToLocal3D(spritePos2D);
>
> spritePos2D contains x and y positions of sprite in stage.
>
> One of the parameters is invalid.
> at flash.display::DisplayObject/globalToLocal3D()
> This is the error i got...
>
>
>
> On Jun 3, 1:55 am, Michael Iv <[email protected]> wrote:
> > Yeah , because view extends sprite these are available. What  are the
> > errors?
> >
> >
> >
> >
> >
> > On Thu, Jun 3, 2010 at 11:52 AM, vib <[email protected]> wrote:
> > > But still i getting the wrong parameter error...
> >
> > > On Jun 3, 12:46 am, Michael Iv <[email protected]> wrote:
> > > > Man , all these are Away3D methods because as far as I know Flash
> player
> > > has
> > > > no View3D and Camera3D classes :)
> > > > Also I suggest you to use Away3d 3.5  (player 10) especially because
> You
> > > > develop a game .
> >
> > > > On Thu, Jun 3, 2010 at 10:41 AM, vib <[email protected]> wrote:
> > > > > tnx for your valuable help.I'm using flashplayer 9.
> > > > > local3DToGlobal()  is in flashplayer 9 or in away3D?
> >
> > > > --
> > > > Michael Ivanov ,Programmer
> > > > Neurotech Solutions Ltd.
> > > > Flex|Air
> > > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
> > >www.meetup.com/GO3D-Games-Opensource-3D/
> > > > Tel:054-4962254
> > > > [email protected]
> > > > [email protected]
> >
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air
> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
> www.meetup.com/GO3D-Games-Opensource-3D/
> > Tel:054-4962254
> > [email protected]
> > [email protected]
>



-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
http://www.meetup.com/GO3D-Games-Opensource-3D/
Tel:054-4962254
[email protected]
[email protected]

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